Double Death is an arcade-style zombie survival and beat'em up game in the vein of old-school sidescrollers, with influence from modern survival games like Killing Floor. Double Death has an extremely fluid modding API as well, which allows for almost every aspect of the game to be customized and added onto, including custom maps, gamemodes, zombies, and more!
As our Greenlight campaign ever pushes on, we've decided to release a small demo for some feedback and such. Have fun!
double death - pre-alpha demo release!
After a lengthy news update hiatus, We've returned with a various assortment of updates about the game, and a more than satisfying amount of information...
state of the game #9 - pre-summer dev diary & modding
At long last, the Greenlight and cheesy partial live action trailer are here. Show your support and help us get onto Steam!
official trailer launch + greenlight
Today we're going to be looking at the extensive weapon modification system, some cool new tweaks, and a closer look at what the hell is taking so long.
[image/gif heavy]state of the game #8 - weapon mods, progress, and more!
Updates as of 4/19/15. After a long silence (excluding the screenshots posted), I'll be talking about the current state of Double Death, including what...
[image/gif heavy] state of the game #7 - weapons, mods, multiplayer, and more
It's been a long time since the last article. While lots of pictures have been posted, I think some clarification and the game's state is needed. Today...
state of the game #6 + end of the year reflections
Udate as of 9/21/14. Concepts, Development Progress, and More! [Lots and lots of development sketches included!]
[image heavy] state of the game #4
Today we're going to be looking at the trader and the Upgrade system in a massive news update for Double Death.
[gif heavy] state of the game #2
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