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Double Death is an arcade-style zombie survival and beat'em up game in the vein of old-school sidescrollers, with influence from modern survival games like Killing Floor. Double Death has an extremely fluid modding API as well, which allows for almost every aspect of the game to be customized and added onto, including custom maps, gamemodes, zombies, and more!

Post news Report RSS [Gif Heavy] State of the Game #2

Today we're going to be looking at the trader and the Upgrade system in a massive news update for Double Death.

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Hey everyone, Bonesy here again!
It's been awhile since I last posted an update, but I hope the game is still fresh in your mind. Today I'm going to be going over the Trader, the Upgrade System, and a few other special things just for you.

So, without further ado, here we go.


This here is the Trader screen. In between rounds, there's a bit of downtime before the horde strikes again. This gives you an opportunity to spend your hard earned, blood stained cash on power-ups and more! You have 4 slots for upgrades, and some upgrades can be equipped in all 4 slots for 4x (or 3x, or 2x) the effect. Some powerups are not compatible with others as well, and cannot be equipped together. You can also buy ammo here in stacks of 25 and 50, but the maximum reserve ammo you can have at a time is 250. You can upgrade your maximum clip though! You can also sell an upgrade after buying it by right clicking on it. Most upgrades work together with synergy, and since there are roughly 50 different base upgrades, that's a ton of different combinations!

Upgrades are classified in 6 different categories.
Utility - Serves as a form of technical power-up (ex. speed boost, more ammo, lifesteal)
Fun - Serves to create chaos on the field, with ridiculous power-ups (ex. shrink enemy, teleportation shots [switch places with the player you shot], bouncing bullets)
Support - power=ups used for the benefits of others (ex. healing shots, way-point marker, ammo share)
Defense - power-ups which upgrade survivability (ex. Iron Skin, No Knock-back, +Max HP)
Offense - power-ups used to deal more damage (ex. rapid fire, lasers, +damage, Money is Power)
Misc - power-ups which with miscellaneous purposes (ex. Health = Ammo, Invisible While Rolling, Boomerang Bullets)

Here's some examples of upgrades in action:
(please ignore the red box in some, it's a debug menu)


Crossbow bolts!


Exploding Bullets!


Flare/Flaming Bullets!


Ice/Freezing Bullets!


Lasers (WIP)


Multishot


Rockets! (WIP)


Shrinking zombies!?


Sniper upgrade


2 upgrades shown: Spitter shots (projectile used by Spitter Zombie) and Split Shots!


Bullet Spread


Sticky Bombs (WIP)


Toxic Clouds (WIP)


Traps (WIP)

Lastly, I just want to let everyone know you can add new powerups through modding. These custom powerups still retain synergy with other vanilla powerups.

I have a ton more things coming soon, so stick around for more! Thanks so much for your support everyone.

Lastly, if you want to get into contact with me here's a few ways!
Website: Tophatentertainment.us
Twitter: Twitter.com
Facebook: Facebook.com
Youtube (currently inactive): Youtube.com
Email: admin[@]tophatentertainment.us <----(without the [ ])

Signing off for today,
-Joe (Bonesy)

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