DevLog: Click here!
There's lots of zombie games on the market. Loads of 'em in fact. But maybe you were looking for a zombie game with a little bit of everything. Double Death is a community driven single and multiplayer game in which you can customize your character with tons of accessories and take part in the zombie apocalypse. But what sets the game apart from other games? Well, mainly the fact that the game has a huge ass modding API which can be easily used to make custom gamemodes and maps.Unlock & Equip perks to mix up how you fight, with crazy mod synergy! Team up with friends or play alone as you fight the horde or take part in creating the apocalypse, making as many maps and game modes as you want.
Drawing inspiration from games like Killing Floor and L4D, this is a mode about surviving a set number of waves with friends or by yourself. Visit the trader in between waves to upgrade weapons. By default all special zombies, all perks, and all power ups are enabled in this mode.
Similar to Classic, but instead of surviving a set number of waves, the horde will never stop coming. Ever. By default all special zombies, all perks, and all power ups are enabled in this mode.
Arena style mode where players can actually play as the zombies as well as the survivors, and try to kill each other. Multiplayer only.
In a sense, it's basically story mode. It's a handpicked rotation of the default maps with extra content added in, such as NPC's and objectives.
What's left of a large city overrun by the horde. Straightforward layout without many obstacles. Nothing too special here, but maybe some buildings hide some cool stuff.
Same city as East Side, but in the heart of the horde. This map extends underground as well, allowing you to roam the streets or explore the sewers below. Features a few secrets in the sprawling sewers.
It's the Titanic a ship about to meet its doom, swaying back forth while hordes of zombies flood the decks. Features areas above and below decks, as well as a couple of easter eggs and dynamic events, one of which leads to an insane boss battle.
An old, abandoned warehouse filled with tons of places to hide and take refuge. Pretty straightforward besides that, with nothing too special. It's exactly what the name says it is.
A large jungle filled with zombies, among other things.
An abandoned nuclear plant. Multi-level map with one large easter egg with a very insane "reward". Also contains a few secrets.
A very limited map consisting of a makeshift refuge on the top of a hill. Zombies come from both sides and try to break in. Sort of a KOTH style map.
The largest included default map. Consists of a massive, sprawling city in complete ruin. Tons of secrets and easter eggs are included here, as well as a few things not seen in any other map.
Custom content can be made for the following:
-And More (It's possible!)
If you've been following progress (or lack thereof), you may have noticed that it's been a bit slow lately. However, never fear, because the game is nowhere even close to being dead! That's right, we've put out a demo of the game. It's just about Alpha, and contains all the basic features of singleplayer Classic Survival on the small East Side map.
Here are the controls (rebindable in the options menu, a controller works too):
Move - Arrow Keys
Roll (Left/Right) - A and D
Shoot/Melee - Z and X
Jump - Space
Backpack - Tab
Menu - Escape
It's a fairly basic demo, but it should help you get an early feel for the game. If you could also be so kind as to leave some feedback below and send us a vote over on Greenlight, we'd really appreciate it.
Here's a small teaser from our Greenlight page (sorry for low quality!):
DOWNLOAD: WINDOWS ONLY, SORRY!
After a lengthy news update hiatus, We've returned with a various assortment of updates about the game, and a more than satisfying amount of information...
At long last, the Greenlight and cheesy partial live action trailer are here. Show your support and help us get onto Steam!
Today we're going to be looking at the extensive weapon modification system, some cool new tweaks, and a closer look at what the hell is taking so long.
Updates as of 4/19/15. After a long silence (excluding the screenshots posted), I'll be talking about the current state of Double Death, including what...
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