Doombringer is a first person action game predominantly inspired by old school shooters like Quake 1, Quake 3 and Doom.
Currently we are working on making the first single player oriented release of DB. But making single player maps is a lot bigger task than making Deathmatch maps. Not only because of the scale, but also because of the number of maps needed, the number of skill settings and the testing required to make sure every problem of the map is solved before it comes into player hands. Where as deathmatch maps are best tested together with the players.
This thread has been a long time coming for DB. But it is definitely time to make a call for people interested in taking part in this game's progress. The people we are looking for are predominantly people who excel at the blocking out of a level and creating exciting scenarios for the players. If you don't have much experience with visuals, that is ok. Visual work I can do pretty easily on my own.
The editor in question is watever you prefer in terms of making Quake (3) maps. I myself (Kristus) is using a custom version of NetRadiant that I find exceptional in most ways and recommend highly. (Link: Github.com)
After a lot of hard work, we are in a place where we think we can with confidence show off the impending Single player version of DOOMBRINGER.
Doombringer had it's first Youtube stream where we showed off the in game progress that has been done during the past year of development.
Aside from a few screenshots here and there on Twitter, this year has been rather quiet from Doombringer's development information. There were a slight...
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Net Radiant custom version 2016-06-03, Doombringer level editor.
This version is a minor update in the waits for the more expansive overhaul update coming later.
While the new 0.19 version is bringing a fair bit of polish, with previously missing features such as follow killer and powerup for spectators and callvote...
This verison of Doombringer is supposed to improve the user friendliness of the game for new players. Make the menus more clear and appealing as well...
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