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Doombringer is a first person action game predominantly inspired by old school shooters like Quake 1, Quake 3 and Doom.

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Aside from a few screenshots here and there on Twitter, this year has been rather quiet from Doombringer's development information. There were a slight update released (0.1999) during spring, but that was just to fix some bugs with the previous version. But a lot more has been happening behind the scenes, and with this update we start lifting a bit of the lid on what has been cooking.

Singleplayer

Creating the game's multiplayer were really only the first step on the roadmap. As single player was the ultimate end goal of making the game. The reason for making multiplayer first was because it allowed the game to be focused on the player aspect first, creating a small controlled game that could be considered more or less complete even without the single player being added.

Now that has developed a fair bit further than originally intended, and the single player aspect of the game has been given a lot more attention. With some test maps being developed, a simple campaign system, enemies and the respective resources. We'll show more of this later.

Enemies

Right now we want to focus on some of the enemy designs. We've been working long and hard on creating the required enemies for a single player game, and a lot of headway has been made in that department. As some of you can see in our older screenshots, there have been models in development from the very beginning. Though attention towards completing these has been diverted to other areas for a while. That being said, during the last year, a lot of work has gone in to bringing a base roster of enemies to completion. One of these has already made it into the game (though so far only as a playermodel). The others has been worked on at the same time, to make sure that the first models made don't look noticeably worse or different from the last ones made.

doombringer20180630123201 00

The golem will be a heavy tank character that will unload a hellfire of Gotlung gun ammo on toward you. A smaller less armored variation of this character is planned as well, which will drop grenades on you from above.

Notice that none of these models are 100% complete at this stage. There's still cleaning up to do, and a mudbox detail pass to really get them completed where we feel they can be used to bake the details onto a low-poly mesh.

soldierEnforcercommander


As you can see, there's going to be a sort of army class of enemies that got similar features. But will act and look slightly different from each other. Once textured, their colors will distinguish them further as well. For instance, the Pawn will fire single cartridge shots at you, while the Soldier will be carrying a Shotgun, the Enforcer will be firing bursts of cartridges, and the commander will be using his deadly Tesla coil to rend your flesh from your bones.

There will also be a selection of monster enemies such as the Gorger and Aswang

gorger wipAswang


The Gorger, a massive lump of flesh dashing towards you with it's big chompers is looking to make you into minced meat, while the Aswang, a lot more nimble, will leap long ranges to reach you where you thought you would be safe.

Higher ranked enemies will be more elaborate though. Such as the Vizier , a powerful religious leader in Sil'ocy's heirarchy. This battle ready warlock will have an aggressive attitude towards you, but will offer a helping hand to it's fallen brethren.

vizier


While the Bishop, the Viziers superior, will have more control over what happens to YOU.

That will be all for now, we still have a lot more things that has been worked on. But I will save that for the time being.

In the mean time I'd suggest you take a look at the VOD from last EU cup we had this summer. It was a great show of skill from the players and as always a great many thanks to Jehar of Tastyspleen.TV for hosting it.

Happy new year to all of you. And look out for more updates in the near future.

Tournaments - EU cup #2 with Jehar of Tastyspleen.TV

Tournaments - EU cup #2 with Jehar of Tastyspleen.TV

News

Last weekend Doombringer EU cup #2 was played out and there were a lot of really close games. A lot of gratitude towards anyone and everyone who came...

Doombringer v 0.19 released

Doombringer v 0.19 released

News

While the new 0.19 version is bringing a fair bit of polish, with previously missing features such as follow killer and powerup for spectators and callvote...

Doombringer v 0.18 Alpha released

Doombringer v 0.18 Alpha released

News

A new version of Doombringer, where a lot of effort has gone into improving the presentation of the game in menus and gameplay alike.

Doombringer v 0.17 Alpha released

Doombringer v 0.17 Alpha released

News

This update brings us closer to making single player maps with basic monsters in the game and rudimentary support for Q1 and Q3 maps.

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Doombringer Level Editor

Doombringer Level Editor

Mapping Tool

Net Radiant custom version 2016-06-03, Doombringer level editor.

Doombringer Alpha v0 1999

Doombringer Alpha v0 1999

Full Version

This version is a minor update in the waits for the more expansive overhaul update coming later.

Doombringer Alpha v0 1999 HD

Doombringer Alpha v0 1999 HD

Full Version

This version is a minor update in the waits for the more expansive overhaul update coming later.

Doombringer v0 19 alpha

Doombringer v0 19 alpha

Demo

While the new 0.19 version is bringing a fair bit of polish, with previously missing features such as follow killer and powerup for spectators and callvote...

Doombringer v0 18 alpha

Doombringer v0 18 alpha

Demo

This verison of Doombringer is supposed to improve the user friendliness of the game for new players. Make the menus more clear and appealing as well...

Doombringer 0.17 Alpha

Doombringer 0.17 Alpha

Demo 3 comments

Linux, Mac and Windows version in one pack. Doombringer is a first person action game predominantly inspired by old school shooters like Quake 1, Quake...

Comments
Corbul
Corbul

Is this an arena-type shooter? As in, no story, just two teams deathmatching?

Reply Good karma Bad karma+3 votes
Kristus Creator
Kristus

At the moment for the most part yes, but this has only been the first step in a larger plan, where I'll move on to making a single player game out of this base I've built.

Reply Good karma+4 votes
SweetJuleka
SweetJuleka

Looks pretty slick.

Reply Good karma Bad karma+5 votes
Kristus Creator
Kristus

Thank you. I hope you'll join us on Discord for a few games. :)
Discord.gg

Reply Good karma+3 votes
lost_acs
lost_acs

Looks nice , although plays just like Quake 2, i thought it was a Quake 2 Mod when i saw it first time .

Reply Good karma Bad karma+2 votes
Kristus Creator
Kristus

This game is not dead. Just progressing rather slowly.

Reply Good karma+2 votes
x246h00--r5
x246h00--r5

keep up the good work, guys! ^__^

Reply Good karma Bad karma+2 votes
Kristus Creator
Kristus

Thanks. Will do.

Reply Good karma+2 votes
Shot846
Shot846

It is Dead? :(

Reply Good karma Bad karma+2 votes
Shot846
Shot846

Cant wait to see it!

Reply Good karma Bad karma+1 vote
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Doombringer
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Kristus
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Latest tweets from @doombringerfps

RT @IndieDB: Doombringer, the first-person shooter inspired by old-school classics like Quake and Doom, reveals how it plans to… T.co

Jan 4 2019

RT @UpTopCulture: “new year, new me” me: T.co

Dec 31 2018

Updated the page on @IndieDB Tinyurl.com with some shots of enemy models I've been working on for the… T.co

Dec 30 2018

God Jul/Happy holidays T.co

Dec 25 2018

Just finished playing @DUSKdev and while I felt it had a slow start they really did a great job on the last episode… T.co

Dec 22 2018

RT @Doom3Phobos: Phobos - Episode 1 release is finally here. Is this for real you say? It sure is! Who would have thought? Have fun!… T.co

Dec 4 2018

Strawpoll time Strawpoll.me #quake #eSports #IndieGameDev #duel

Dec 1 2018

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