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Simple Damage Handler written in C++. This simple component is designed to easily handle many features of any damagable actor. Everything is ordered and commented, the system uses various features from Unreal Engine to get a complex damage value based on many variables that you can calibrate as you wish. Just add the component to your actor and setup the main nodes, assign a health variable and start using it!

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Klian

Klian

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Prodigy777

Prodigy777

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