Dino Hazard is a retro style Survival Horror, that takes gameplay mechanics from older entries in the genre such as Resident Evil, Silent Hill, and Dino Crisis. The aim of the game is to restrict player movement via traditional tank controls, to create a sense of tension and lack of fluid control, in order to facilitate emotions associated with the genre. Borrowing some elements from JRPGs, the environment is there to be engaged with, and find useful and unique items around various room and objects, which can be used in ways in which the player expects. This will hopefully help the player ground themselves in the environment, and consider their current location and what items that environment might bring. For example: Medicine in a Hospital; Knife in a Kitchen; Crowbar in a Warehouse; etc. By placing emphasis on environment and player control, I hope to create a unique Survival Horror experience, that caters to fans of the aforementioned pioneers of the genre.
Working on a Resident Evil style game, complete with 'Tank Movement'.
This is my progress in regards to animation controllers, basic scripting, and camera switching system. I'm using a free Anime character from the Unity Asset Store to prototype with animations alongside my scripts, whilst I design my main character and other important design choices.
All of my future Game Development will be done under the name Pixel Rex.
The game will be a true Survival Horror game, not Survival Action.
The focus will be based around one character, who bumps into a few others along the way. The setting is currently being designed, but will be modern. More details to come soon.
Music used is "This House" by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0