Dino Hazard is a retro style Survival Horror, that takes gameplay mechanics from older entries in the genre such as Resident Evil, Silent Hill, and Dino Crisis. The aim of the game is to restrict player movement via traditional tank controls, to create a sense of tension and lack of fluid control, in order to facilitate emotions associated with the genre. Borrowing some elements from JRPGs, the environment is there to be engaged with, and find useful and unique items around various room and objects, which can be used in ways in which the player expects. This will hopefully help the player ground themselves in the environment, and consider their current location and what items that environment might bring. For example: Medicine in a Hospital; Knife in a Kitchen; Crowbar in a Warehouse; etc. By placing emphasis on environment and player control, I hope to create a unique Survival Horror experience, that caters to fans of the aforementioned pioneers of the genre.
This is the 2nd prototype I've made, using a simpler scripting system than I was using before for the camera switching. With everything streamlined, and...
dinohazard prototype #2 demo
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