• Register

Dino Hazard is a retro style Survival Horror, that takes gameplay mechanics from older entries in the genre such as Resident Evil, Silent Hill, and Dino Crisis. The aim of the game is to restrict player movement via traditional tank controls, to create a sense of tension and lack of fluid control, in order to facilitate emotions associated with the genre. Borrowing some elements from JRPGs, the environment is there to be engaged with, and find useful and unique items around various room and objects, which can be used in ways in which the player expects. This will hopefully help the player ground themselves in the environment, and consider their current location and what items that environment might bring. For example: Medicine in a Hospital; Knife in a Kitchen; Crowbar in a Warehouse; etc. By placing emphasis on environment and player control, I hope to create a unique Survival Horror experience, that caters to fans of the aforementioned pioneers of the genre.

Description

This is the 2nd prototype I've made, using a simpler scripting system than I was using before for the camera switching. With everything streamlined, and using some other handy tools I've bought for Unity, production should pick up quickly. Instead of an array of cameras to choose and disable, I'm using a MainCamera tag that switches objects when new zones are entered, so there's less traffic to deal with in the Game Manager later on. Basically, the system takes care of itself now, and only needs to know what camera is allocated to the currently entered zone. Movement is nowhere near final. Just using an Anime Character from the Asset Store as a placeholder until I design, rig, and animate my own female lead character.

Preview
DinoHazard Prototype #2
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Tags