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A computer virus trained in playing digital football is on a mission to deliver white ball of data in order to defeat handsome AI. Pass the ball, plan your future movements and outsmart your opponent :D Everything is still Work In Progress :).

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First there is an inspiration

I'm a gamer. I play games. FIFA games especially. But I never really wondered what is so fun about it. Until, out of boredom, I did. Turns out I just freaking love passing the ball and avoiding enemies in football games. This one mechanic is so addicting that I could spend a whole night without eating, sleeping or caring about the world just to run around with some dudes with sweated T-shirts after a ball. This is it, I said. This will be my game :D.

That's what I'm talking about




Then the god created prototypes

This was time to get my hands dirty. After a month of sitting in front of a computer, staring at some mystical code and forgoing any social interaction, something playable was born. Granted, it looked like shit, but at least I proved to myself that this can be a viable game. Now the real fun was supposed to begin :D

That's how the game looked after 30 days
That's how the game looked after 30 days :D.



We've got a prototype. Now how to make it look well?

This is a tough question. So tough in fact, that it took me more than a month of experimentation and inspiration from the internet to come up with something reminiscent of the current state of the game that you can admire from gifs :D.

I added dynamic lights, trails behind players, and some particles behind entities.


Then I decided to change the color scheme. This little improvement made the game look much better:


While the visuals are far from perfect, it's a good place to start :)



The easy part is done, now the content...
Designing games is hard. Really hard. So far I managed to fill only a few pages from my "game design notebook" (gosh, what a name :D) with some concept drawings.



Great, what next? :D

  • Definitely more content has to be created. New mechanics and ways to play are coming. In fact you saw some of them on the screenshots from the notepad :). Variety is going to be a strong selling point about DigiBall :D.
  • I'm also constantly working on visuals. Tinkering a little bit with OpenGL shaders. There is a lot to learn about it... :D
  • Later a short demo of DigiBall will probably appear somewhere on the internet. That will take a while though :).

Feel free to leave any fresh ideas and follow me on twitter: @artecgam
'Til the next time, Have fun! :D

Digiball #2 Devlog - Ropes, Gravity fields and rewriting the whole game

Digiball #2 Devlog - Ropes, Gravity fields and rewriting the whole game

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Learn about new fancy ropes, gravity fields and first real levels. Also a brief mention about rewriting the whole game! :D

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DigiBall
Platforms
Windows, Mac, Linux, iOS, Android
Creator
artecgam
Engine
libGDX
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Abstract
Players
Single Player
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Indie
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Latest tweets from @artecgam

Ola (https://www.instagram.com/loriess139) works on #Digiball with me now :D. Look at these new enemy graphics :) #gamedevT.co

Jun 17 2017

"And the time has been reversed..." :D #digiball #screenshotsaturday #gamedev #indiedev T.co

Jun 10 2017

This time rewind "almost" works, right? :D #digiball #gamedev #indiedev #screenshotsaturday T.co

May 27 2017

#Digiball fully rewritten, now it's time to implement a rewind after death mechanic, similiar to the one in Braid :… T.co

May 18 2017

#Digiball Devlog #2 - First levels and rewriting the whole game Indiedb.com #screenshotsaturdayT.co

Apr 29 2017

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