A game where you travel throughout various zones of the world, while controlling a character suffering from a terminal disease. The player must cross multiple optical illusion challenges, while in a state of constant health decay due to the character condition.
In this week we wanted to compensate for the work we couldn't finish last week, mountains, rocks,background assets and UI for in-game pause menus.
Mountains and rocks:
This are a few of all the 3D models of our low-poly rocks, and by twisting and scaling, reshape and merge, we can make a few mountains out of them.
New vs Old Assets:
- Sometimes, simple is better.
- Still to be filled with life.
- We made some changes since last week, from the almost placeholder UI:
To a more easily recognized Japanese theme:
And that's all for this week, thank you as always for sticking with us, stay tuned for more, and be safe!!
It’s been a while since we updated our status on this projects, and there’s definitely a lot we still need to do, the design on or levels is 70’ish...
Hello everyone!! It's time to move on and end the tutorial at last.
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