Destroyer: The U-Boat Hunter is an interactive war thriller which seamlessly blends tactical WW2 anti-submarine warfare simulation with a gripping storyline, presented through Hollywoodesque, interactive cutscenes. Take command of a meticulously reconstructed Fletcher-class destroyer and lead your crew against nazi U-Boats in the Battle of the Atlantic!
The story unfolds through a choice and consequence mechanic, allowing the player to shape the fate of the crew plunged into a deadly struggle against a devious and stealth enemy. They will have to overcome both the underwater threat and their own shortcomings in order to make sure that the convoy they are protecting makes it safely across the pond.
Lead a whole destroyer squadron and make tactical decisions to protect your sheep from the steel wolves. Track contacts and plot anti-submarine attacks using authentic equipment. Experience war at sea from the perspective of a tin can sailor, and shape the story as it develops, making key decisions both in and outside the heat of battle.
It is all in your hands, captain! Will you lead your men to victory by making sure that your convoy reaches its destination, or will it fall prey to enemy torpedoes, depriving the allied war effort of the precious supplies you were trusted to protect? Only you can answer the question!
Some time has passed since the previous entry, and yet again I think it was a time well spent. With each day, we have more and more of the game up and running, and we are finally approaching the moment when we can show the fruit of our work to all of you.
At this point, we have almost finished setting up our destroyer’s most essential battle stations, and, in the meantime, U-boat AI has become a ruthless and efficient hunter. We are yet to implement escort AI and command system, as well as multiple U-boats, but gameplay on the tactical and operational levels is already here, and is becoming stronger with each iteration. We now have a small merchant formation and a single U-boat attacking it, but even in this small scenario, there is so much going on that I guess it is safe to say that the full game is going to be an exciting challenge.
With the above in mind, it is my pleasure to announce that we will be releasing a playable demo of the game at the upcoming June Steam Festival. That’s right! If everything goes according to plan, you will be able to embark on your first hunt in about three months’ time from now.
Of course, there is still a tremendous amount of work to be done. Does the game already look as good as we would like it to? Of course not - the graphics are gonna be so much better once we finish. Are all the functionalities and gameplay mechanics in place and working? Well, yes and no, because while the core systems are functioning, there is still some work to be done in terms of streamlining and smoothing things out. But, is it playable, fun, and realistic? Well, I would say that we are definitely getting there!
Therefore, while the demo may not present the game’s full potential and may still have a few rough edges here and there, we will do our best to bring you an experience that will show what we have achieved so far and how we approach the subject altogether. We hope that you will be impressed by our first offering and that your feedback will guide us on how to refine the experience and bring you the best surface attack simulator to date!
The time has finally come to show you our gameplay trailer 💪
Following further research, our 3D model of the USS KIDD is nearing its final configuration, and we will soon be able to take it for a spin!
Where did the idea of creating our Destroyer: The U-Boat Hunter warfare simulation come from and did the premiere of the Greyhound movie determine the...
Our work on the sonar room as a whole has progressed considerably, and we can finally show you an almost ready QGB sonar stack, as well as the TRR itself...
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