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Despicaville is a 2D sandbox game about a small town that starts to get turned upside-down by a serial killer.
The civilians of Despicaville go about their daily lives, satisfying their needs (hunger, thirst, rest, etc) and attending their jobs in a simulated living-economy with intelligent AI. Your role in Despicaville can be that of a normal civilian, a police officer trying to catch the serial killer, or even as the serial killer itself. Every civilian of Despicaville is capable of committing a variety of crimes or reporting one they've witnessed (should they live to do so) to the local authorities... who will actively hunt down the criminals matching the descriptions they receive.
Will you be the hunted? The hunter? Or a lowly clerk in a convenience store trying to survive with a serial killer on the loose?
Check our Official Page for the latest developments!
(Since this game was made with the Microsoft XNA Studio, the framework is required: Download Here)
Enter: Interact and Menu Selection
Esc: Main Menu and Cancel
Ctrl + W/A/S/D: Turn in that direction
Spacebar: Toggle StrategicMode (roguelike timing)
E: Search the tile in front of you
Q: Check Status
C: Toggle Sneak
H: Toggle Hearing
F1: List the controls in-game
Things to keep in mind when testing this Alpha
Uploading a version that finally fixes starting a New Game from in-game, and also decided to include some other fixes in this version:
Apparently starting a new game from the in-game menu got bugged in the last release, so uploading an Alpha 4.3 to address this and including some other...
Alpha 4.2 introduces the ability to craft a variety of foods/drinks with the many ingredients in the game.
Despicaville finally gets the grocery shopping experience it deserves :D
Someone on another website had asked me about the job system and future developments, so figured I would re-post my response here as it's fairly informative...
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