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Despicaville is a 2D sandbox game about a small town that starts to get turned upside-down by a serial killer.

The civilians of Despicaville go about their daily lives, satisfying their needs (hunger, thirst, rest, etc) and attending their jobs in a simulated living-economy with intelligent AI. Your role in Despicaville can be that of a normal civilian, a police officer trying to catch the serial killer, or even as the serial killer itself. Every civilian of Despicaville is capable of committing a variety of crimes or reporting one they've witnessed (should they live to do so) to the local authorities... who will actively hunt down the criminals matching the descriptions they receive.

Will you be the hunted? The hunter? Or a lowly clerk in a convenience store trying to survive with a serial killer on the loose?


Check our Official Page for the latest developments!

(Since this game was made with the Microsoft XNA Studio, the framework is required: Download Here)

Controls
W/A/S/D: Movement
Enter: Interact and Menu Selection
Esc: Main Menu and Cancel
Ctrl + W/A/S/D: Turn in that direction
Spacebar: Toggle StrategicMode (roguelike timing)
E: Search the tile in front of you
I: Inventory
Q: Check Status
C: Toggle Sneak
H: Toggle Hearing
L: Look-At
F1: List the controls in-game


Things to keep in mind when testing this Alpha

  • The NPC substitute for the serial killer has not been implemented, yet
  • The AI is buggy and incomplete
  • The town generation is still a work-in-progress
  • The job activities have not been implemented, yet
  • The game needs a much better sound engine to support simultaneous sound effects
  • The planned event-driven story engine has not been implemented, yet
  • Any form of dialogue with or between NPCs has not been implemented, yet
  • The Charisma and Intelligence stats serve no purpose at this time
  • The more feedback you provide, the better the game will be ;)
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Despicaville - Alpha 4.4

News

Uploading a version that finally fixes starting a New Game from in-game, and also decided to include some other fixes in this version:

  • Fixed keys remaining in inventory when starting a New Game from in-game
  • Fixed the food crafting interface trying to exit when no ingredients are present in the player's inventory
  • Fixed the weight of cups and bowls not updating after the liquid contained has been consumed from crafting
  • Fixed the Sneaking and Listening toggles not being reset after starting a New Game from in-game
  • Fixed the crafting of Coffee and Tea producing an item with a negative weight value
  • Added some indicators at the bottom-right of the screen for the Sneaking, Listening and StrategicMode toggles
  • Fixed blood decals not decaying over time
  • Added the ability to use a Knife on a dead body to gain a Raw Meat ingredient (a.k.a. cannibalism)
Despicaville - Alpha 4.3

Despicaville - Alpha 4.3

News

Apparently starting a new game from the in-game menu got bugged in the last release, so uploading an Alpha 4.3 to address this and including some other...

Despicaville - Alpha 4.2

Despicaville - Alpha 4.2

News

Alpha 4.2 introduces the ability to craft a variety of foods/drinks with the many ingredients in the game.

Despicaville - Alpha 4.1

Despicaville - Alpha 4.1

News

Despicaville finally gets the grocery shopping experience it deserves :D

Despicaville's Development Direction

Despicaville's Development Direction

News

Someone on another website had asked me about the job system and future developments, so figured I would re-post my response here as it's fairly informative...

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ChickenDelight
ChickenDelight - - 126 comments

Sounds really cool.

Reply Good karma Bad karma+1 vote
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