It’s a driving shooter game inspired by movies like Mad Max and spaceship roguelikes. Command a post apocalyptic war convoy, and guide your followers across a furious and unforgiving desert. Fight, get resources, and survive. How far can you ride?
Level designing choices when making a driving wasteland.
level designing choices
Doing playtesting and getting good feedback its hard, some advice here!
player feedback - what to ask?
We have tried the Steam Playtest feature and we want to share the results with you!
using the steam playtest feature: freaking awesome!
Playtest open to everyone! Come and have some car fighting fun!
playtest open!!
We are putting together a demo for beta testing soon AND it will be open to all players!!
demo for beta testing on the works!!
How appealing is your game on the eyes of a player search? I don't know, but I can tell you what we did about it!
how good does your game look on a steam search?
Dev-blog 1: The camera struggle, Genre-Gameplay implications dealing with game camera on Desert Pirates.
genre-gameplay implications with camera
“Desert Pirates”, a car combat game in which you lead a convoy through an endless and dangerous desert is riding to Steam
“desert pirates” rides into steam!!
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