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Desabys is a game where the player gets to control a character called Accius that can enter a phantom state, in which he leaves his body behind and controls his spirit, being able to possess inanimate objects. During the journey, Accius will interact with Npcs which have essentially given up. He helps them in various ways and understands what might happen to him if he quits. The objective of the game is to get back to his sister, to do so, he must constantly switch between their corporeal body and objects lying around this 17th Century European inspired dungeon. Boxes will be utilised to hold buttons down, levers will be pressed and lanterns will be used to solve implicit puzzles, revealing the path ahead. Accius, however, can only be within a certain range of his body, which will change as he discovers more of the dungeon.

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In this article we are going to share the progress we made in Desabys, in this case, regarding the UI in the game menus.

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Today we would like to share the first view and prototype build made for UI testing purposes, we would also like to share a video showcasing the menu interaction and the settings.

Main menu

The first screen the player sees when they launch Desabys. It features an illustration in the back which is subject to change, the game logo and some Menu options.

Menu CreditsMenu Options
The Credits and Options Menus, they can be seen in more depth in the video bellow.


The video is of the working prototype in Unity, with implemented settings, hence the funny sounds and overall more comical approach to the video. We hope you enjoy it.

Thank you for reading the article to the end.

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