Time to DEPLOY! Take your friends and get ready for the epic battles in Deployment, the new multiplayer online top-down shooter game from the creators of the We Are The Dwarves.
An uncertain future. Cyberspace. War has broken out over valuable data belonging to megacorporations.
Trooper: A powerful unit with high-speed weaponry. He trusts nothing but his combat-tested rifles.
Pyro: A fast unit with light armor. He absorbs damage and transforms it into firepower.
Sniper: An accurate unit with high-tech bullets. He can become invisible and perform stealth kills.
Laser: high-tech class. He uses his abilities to steal the enemy's health.
RPG Gunner: An armored class. He fires powerful projectiles and is very useful in team play.
Unlock achievements to upgrade your classes. Climb the leaderboard with your friends and become the best player in the world!
Capture as many Systems as you can to seize the advantage on every part of the randomly-generated levels.
Greetings from Whale Rock Games!
It’s been a long time since we first decided to start a devlog. Finally this idea came to live and we’re so excited to share our concepts with you guys.
Our first title We Are The Dwarves came out in 2016 and we were super excited to share our work with the community. However, we still had a lack of ways to communicate with players. So now we decided to become even closer and make a community-driven development.
So… Introducing our newest project - Deployment!
The game is a multiplayer online Top Down Shooter with unique Area Control Mechanics.
Deployment is set in an abstract highly technological future, where powerful fractions fight for the only remaining resource - power.
We’ve made a short video so you could understand better the whole concept: Click to watch video!
You can see the game has quite a competitive focus.
Although the core mechanic is dominating the areas by controlling remote level mechanics, which we call Systems.
Player takes control over System by capturing the generator.
The next cool thing about the game is a Class System. The game has a variable Class System. Classes are designed with different play styles in mind. Player can expand class even more with the Upgrades System, Ability System and Weapon System, which were also designed with variety in mind.
We won’t be telling much about Classes, because we plan to launch a special post about them later. But, just to get a picture :)
By the way, here we made some screenshots of the game so you could take a closer look:
Forgot to mention.
Each level of the game is Procedurally Generated. So the battle experience would be quite unique every time which really cool.
More of that, you can Save your favourite map, “Like” it or even make your own with Level Editor to play with friends.
This all for now. But...
FOLLOW THE GAME ON STEAM:
...And on social medias:
So, TIME TO DEPLOY your comments, guys.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.