n., pl. -lir•i•ums, -lir•i•a (-ˈlɪər i ə)
1. a temporary disturbance of consciousness characterized by restlessness, excitement, and delusions or hallucinations.
2. a state of violent excitement or emotion.
[1590–1600; < Latin dēlīrium=dēlīr(āre) to be out of one's mind, literally, go out of the furrow]
Delerium is a story driven Sci-Fi adventure focused on exploring the effects, ethics and attitudes towards deep space travel, alien life and more. Delerium is set 70-100 years in the future, where mankind has branched out to other planets in our local system in an effort to quench an insatiable desire to explore the unknown (something I want to play around with) you (the player) play the part of a radio operator on a courier vessel running a route from a far away planet back to earth, carrying an unknown cargo. When you wake up, you’re thrown into the deep end, there’s no one on the ship, they’ve all disappeared, just you and the mainframe AI to keep you company. The entrance to the cargo bay is locked from the other side and your ship is stranded above the rings of Saturn. Your sole objective is to get home.
Yep, as the summary states I have been hard at work getting everything up to scratch, and I am pleased to say that it has been worth it, the screenshots below show the current state of the game, there's still a long way to go, but we're getting there!
Some stats on the current performance levels, with vsync enabled there is a constant 60FPS everywhere on the ship whilst in the editor. A fully build...
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