DEAD IN VINLAND is a survival/management indie game with RPG and adventure elements, and is the sequel of DEAD IN BERMUDA.
Exiled on a faraway, unknown land, lead Eirik and his family on their quest to survive.
Manage their physical and mental health, explore the island, organize your camp and deal with other human beings. Some will help you, if you want, and some will be less docile…
Unveil the esoteric mysteries of Vinland. They could save your life… or lead you to your demise.
We started the big adventure with Dead In Bermuda. From the start, we wanted to build a world where all the games in the series would fit. If you played DiB, you may have noticed... Strange... Things. With no real explanations. More explanations will come in DiV, which is not a direct sequel but shares the same base gameplay and backstory.
Each game is totally independant, you won't miss a thing if you haven't played DiB, but in the end you'll learn in each game more about a common thread that ties everything together.
Gameplay-wise, while keeping the same basic original gameplay we developed in DiB, DiV is a major improvement in nearly all aspects: More characters, more stories, deeper survival mechanics, more crafts, more to explore, more replayability... And other surprises!
CCCP is a small french development studio. For a dozen years, we've kept on surviving by making educational games, but now we want to focus on making games that we'd like to play ourselves, especially MANAGEMENT and RPG games, with NARRATIVE elements. We want to make CHALLENGING and MEANINGFUL SOLO, PREMIUM games, where the player has to THINK and DISCOVER by himself.
Hello survivors! It’s finally here! The DLC “Battle Of The Heodenings” is finally available!
Today, we'll go through the main features of the new DLC, and we'll also present the patchnotes of the 1.3 patch!
This mode redefines one of the main goals of Dead In Vinland: survive. Now, you are free to choose your team to survive as long as possible, in this endless, sandbox-y mode!
When choosing a new game, owners of the DLC will be able to choose either “Story mode” or “Heodening”, which will launch the endless mode of Dead In Vinland.
When starting a new game in Heodening, you’ll have to choose any 4 characters you want. There’s also a new option that will define your characters’ stats:
Any time your want to add a character to your camp, you can first check their starting skills, traits, and fighting skills. If you want, you can spend 1 Orichalcum Bead to customize their starting skills. You don’t have to recruit him/her right away, his/her skills will stay like this until you recruit him/her. You can also customize again and again the same character, even if it’s not really recommended since Orichalcum Beads are rather hard to get (you start the game with some to customize your starting crew).
Here, you’ll be able to spend 120 points on Innate skills and 300 points on Acquired skills.
You can see that Innate skills can’t be lowered under 20 points each, and Acquired skills under 10 points. You also have a 80 high cap for innate and 40 for acquired. These are the same rules used in the random generation.
You can also spend 1 Orichalcum Bead to customize the starting Traits of the character. The game will then let you choose Trait between a choice of 5 for all the starting Traits (historic good and bad, and the 3 random bad ones)
Now, you can trade with the gods in exchange of Orichalcum Beads;
Now the tributes are endless: they start right away, and every week Elof will come ask for the tribute. The dialogs are at their minimal, and always the same: you’ll be able to pay him the exact amount asked, 25%, 50% or 75% of this amount, or 125%, 150% or 175% of this base amount (or nothing at all). Of course, if you give him more or less than asked, the Animosity gauge will still change accordingly. You’ll still get retribution events every 10 steps of the gauge, and if you reach 100% animosity you’ll lose the game.
To make the game truly endless, we’ve reworked the map for this mode. Every number of days (for now, it’s 25), all the empty cells of the map will regenerate a random content.
Now the enemies you will face will automatically get an increasing number of random Traits the more days you stay on the island.
We also made a new encounter’s table: you may fight harder stacks early on, but they will have 2 bad Traits until a few dozen days have passed.
You may also encounter one of the 5 boss fights in the game.
One of the most requested language by the player is finally available! That’s right, Dead In Vinland now fully supports:
We want to thank all the players! Dead In Vinland has been out for almost a year now, and we’re so happy that we’ve kept working on it since the release! There’s only one last DLC to be released after this one…
That’s right, there was ONE LAST THING we still haven’t told you about! We are very happy to announce that we’re going to release Dead In Vinland on Nintendo Switch! Stay tuned!
“Battle Of The Heodenings” is available for $4.99/4.99€/£3.99.
And that's it! We hope you're going to like this one! Here are the links to get the DLC "Battle Of The Heodenings"
And the new features/improvements included in the 1.3 Patch are of course free for every owner of Dead In Vinland!
If you want to stay up to date with all the updates - be sure to follow us there:
Alongside the DLC 2 for Dead In Vinland, we will release a free patch that will bring new features for the base game, including advanced difficulty options...
For the second DLC of Dead In Vinland, we were finally able to put a highly requested feature: now you can choose your starting characters!
Our first blogpost about the second DLC of Dead In Vinland "Battle of the Heodenings", an endless mode where your main goal is to survive!
Today, we are very excited to announce the release of the first DLC of Dead In Vinland "The Vallhund", and there's also the 1.2 Patch, bringing new languages...
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