DEAD IN VINLAND is a survival/management indie game with RPG and adventure elements, and is the sequel of DEAD IN BERMUDA.
Exiled on a faraway, unknown land, lead Eirik and his family on their quest to survive.
Manage their physical and mental health, explore the island, organize your camp and deal with other human beings. Some will help you, if you want, and some will be less docile…
Unveil the esoteric mysteries of Vinland. They could save your life… or lead you to your demise.
We started the big adventure with Dead In Bermuda. From the start, we wanted to build a world where all the games in the series would fit. If you played DiB, you may have noticed... Strange... Things. With no real explanations. More explanations will come in DiV, which is not a direct sequel but shares the same base gameplay and backstory.
Each game is totally independant, you won't miss a thing if you haven't played DiB, but in the end you'll learn in each game more about a common thread that ties everything together.
Gameplay-wise, while keeping the same basic original gameplay we developed in DiB, DiV is a major improvement in nearly all aspects: More characters, more stories, deeper survival mechanics, more crafts, more to explore, more replayability... And other surprises!
CCCP is a small french development studio. For a dozen years, we've kept on surviving by making educational games, but now we want to focus on making games that we'd like to play ourselves, especially MANAGEMENT and RPG games, with NARRATIVE elements. We want to make CHALLENGING and MEANINGFUL SOLO, PREMIUM games, where the player has to THINK and DISCOVER by himself.
Hello survivors! That’s it, we’ve released the game! HAAAAAAAAAAA! And now: TIME FOR SOME PATCH!
It’s been only a few days since release, but we’ve already done 2 quick patches to correct some urgent things. But now that the game is in a state that we are happy with, we’ll start working on some bigger free patches.
We want to let you know what to expect.
The next step for us, and the topic of the 1.1 patch, is all about quality of life improvements. A number of good ideas have popped in the forums, ideas that for the most part we had towards the end of the development, but couldn’t implement in time. As you may have seen, the game is HUGE for a small team like us, so it was already a big challenge to release the game in time (but we did it!)
So, let’s get to the point! I’ll detail here some of the big and small features we’ll be working on:
So that’s it, we’ll be focused on that for the coming days/weeks. I don’t have any ETA for the patch right now, we still have to see at which pace we can advance.
But what I can say, it’s that we WANT to continue working on the game as long as we can with patches like this one. We won’t be able to do EVERYTHING, but we want to give Dead In Vinland the love it deserves. We also want to produce new content, both free and paid, but that is another story ^^
We also want to thank all of you for supporting us by getting the game! And you seem to be enjoying it, which is really cool for us! We hope you’ll like what we’re going to do for the next updates of Dead In Vinland!
If you liked the game, don’t hesitate to write a review on Steam. And, if you need some advice, or just want to talk to us or other players, please join our Discord server!
After almost two years of work, that's it! Dead In Vinland is finally available on Steam!!
As we're getting close to the end of development of the game, isn't it the perfect moment to talk about the actual game's end?
In Dead In Vinland, you can only recruit up to 6 characters in your camp. You'll be able to kick some of them! Learn all about the kick from the camp!
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