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DEAD IN VINLAND is a survival/management indie game with RPG and adventure elements, and is the sequel of DEAD IN BERMUDA.

Exiled on a faraway, unknown land, lead Eirik and his family on their quest to survive.
Manage their physical and mental health, explore the island, organize your camp and deal with other human beings. Some will help you, if you want, and some will be less docile…
Unveil the esoteric mysteries of Vinland. They could save your life… or lead you to your demise.


  • Deep survival management simulation: Manage the physical and mental health of your team, ration their food, choose their daily activities.
  • Challenging and turn based: Take your time to make the best decisions to adapt to the situation! Randomized elements make it that there is no perfect strategy, you must make the best of what is given to you.
  • Build your community of up to 14 playable characters. Meaningful choices will alter the relationships in your team and the story. Expect romances, hatred and betrayals!
  • Evolutive camp: craft more than 150 upgrades to help you settle on this cursed island.
  • Fight the elements: face terrible storms and droughts. Manage your potable water stocks wisely!
  • An island to explore: more than 150 map areas, discover the secrets of the island in a non-linear story. And maybe... Other survivors?
  • Full RPG system: usable objects, skills to upgrade, characters to level-up, character Traits, ...
  • Turn-based combat system
  • *************************** Secret Feature ****************************
  • *************************** Secret Feature ****************************


We started the big adventure with Dead In Bermuda. From the start, we wanted to build a world where all the games in the series would fit. If you played DiB, you may have noticed... Strange... Things. With no real explanations. More explanations will come in DiV, which is not a direct sequel but shares the same base gameplay and backstory.

Each game is totally independant, you won't miss a thing if you haven't played DiB, but in the end you'll learn in each game more about a common thread that ties everything together.

Gameplay-wise, while keeping the same basic original gameplay we developed in DiB, DiV is a major improvement in nearly all aspects: More characters, more stories, deeper survival mechanics, more crafts, more to explore, more replayability... And other surprises!


CCCP is a small french development studio. For a dozen years, we've kept on surviving by making educational games, but now we want to focus on making games that we'd like to play ourselves, especially MANAGEMENT and RPG games, with NARRATIVE elements. We want to make CHALLENGING and MEANINGFUL SOLO, PREMIUM games, where the player has to THINK and DISCOVER by himself.

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Post Natal #1 - Patch 1.1


Hello survivors! That’s it, we’ve released the game! HAAAAAAAAAAA! And now: TIME FOR SOME PATCH!

(If you’ve missed it, you can get it on Steam, GoG, and Origin!)

It’s been only a few days since release, but we’ve already done 2 quick patches to correct some urgent things. But now that the game is in a state that we are happy with, we’ll start working on some bigger free patches.

We want to let you know what to expect.

The next step for us, and the topic of the 1.1 patch, is all about quality of life improvements. A number of good ideas have popped in the forums, ideas that for the most part we had towards the end of the development, but couldn’t implement in time. As you may have seen, the game is HUGE for a small team like us, so it was already a big challenge to release the game in time (but we did it!)

GoldenArrow Website 3

So, let’s get to the point! I’ll detail here some of the big and small features we’ll be working on:

Speed up the game!

  • We’ll increase the max range in the speed-up options. We’ll see how high we can go without breaking the game, but with that you won’t need a “cheat engine” anymore to speed up things, hopefully ;)
  • Skip mode for dialogs: we’ll add an option to speed dialogs REALLY FAST. Activable at any time.
  • Instant text display: we’ll add a checkbox in the options menu.

Dead In Vinland Dialogue Blodeuwedd 02

Quality of life with food/drinks

  • We’ll add a little shortcut to give erveryone who is Dehydrated a set amount of water ration.
  • We’ll modify how the right-click works with food and rations, to enable players to magnetic drag “stacks” of food/water, and distribute them directly without having to go back to the item bar.

DiV - Water

Safety check when boiling water

  • You won’t lose your fire anymore due to frenzy click on the boiling button ;)

Level ups v2

  • We’ll re-roll duplicates traits, so that you’ll have 5 different traits on any level up.
  • We’ll force 1 battle trait and 1 management trait in the list. The other 3 will still be random.
  • We’ll add an option to re-roll the list, in exchange of a negative trait for the character.

DiV - Level Up

Character management in the camp

  • We’ll find a way to let you see in one glimpse which character is the best suited for a skill. We have several ideas for that.
  • Send everyone to shelter shortcut: we already have an undocumented shortcut. We’ll make an option page with documentation for all keyboard shortcuts.
  • Save deployment presets, and load them at anytime.
  • Add a character quickly to a slot with a key press.

Inventory filters

  • You’ll be able to filter your inventory, showing you how many food, resources, healing items you have in stock.

Dead In Vinland UI Inventory

Post battle XP

  • We’ll see if we can do it without breaking the balancing of the game

DiV - Victory

Animosity gauge feedback (When you don’t give your tribute to Elof)

  • For now the animosity level is hidden. We may add a feedback on its increase/decrease to give players a better understanding of what is happening.

RNG (random number generator)

  • This one is tricky, because we can assure you that there is no “bug” or “hidden agenda” in the random number generator. It’s pure random, like dice throws: each throw is completely independent. Let’s take the example of rolling a 6-sided die and trying to get a result between 2 and 6 (only 1 is a fail). This has 5/6 chances of happening, which is roughly 83%. Now, if we roll this die several times, you’ll see that it can definitely happen that you fail your roll more than once in a row, even several times (or even the opposite, never fail!).
  • But we understand it can be frustrating to some people who are not accustomed to pen & paper RPGs… We’ll try to find some ways to have IN SOME CASES a random number which would take into account the “statistical chances”.
  • In any case, we’ll be very cautious with meddling with the pure random generator we have now, because it could break apart MANY things. Right now, the game is intentionnaly focused on buffing/debuffing during battles, and having bad series of events giving you some difficulty spikes from time to time. We think that when you are accustomed to the game, it gives you some real fun having to deal with strokes of bad fortune. And even more sense of accomplishment when you succeed to overcome them.

GoldenArrow Website 3

So that’s it, we’ll be focused on that for the coming days/weeks. I don’t have any ETA for the patch right now, we still have to see at which pace we can advance.

But what I can say, it’s that we WANT to continue working on the game as long as we can with patches like this one. We won’t be able to do EVERYTHING, but we want to give Dead In Vinland the love it deserves. We also want to produce new content, both free and paid, but that is another story ^^

We also want to thank all of you for supporting us by getting the game! And you seem to be enjoying it, which is really cool for us! We hope you’ll like what we’re going to do for the next updates of Dead In Vinland!

If you liked the game, don’t hesitate to write a review on Steam. And, if you need some advice, or just want to talk to us or other players, please join our Discord server!

Dead In Vinland is AVAILABLE

Dead In Vinland is AVAILABLE


After almost two years of work, that's it! Dead In Vinland is finally available on Steam!!

Garden in Vinland

Garden in Vinland

News 3 comments

Today is our LAST blogpost before the game's release! And today, we're going to focus on one of the new features in Dead In Vinland: the garden!

Death and the End

Death and the End


As we're getting close to the end of development of the game, isn't it the perfect moment to talk about the actual game's end?

Kick from the camp

Kick from the camp


In Dead In Vinland, you can only recruit up to 6 characters in your camp. You'll be able to kick some of them! Learn all about the kick from the camp!


This game looks awesome!!! I hope you did get some reviews from the testers at the PGW.

Reply Good karma Bad karma+2 votes
Le_CCCP Creator

Oh thanks a lot! We did get some positive feedbacks, which is good!

Reply Good karma+2 votes
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