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DEAD IN VINLAND is a survival/management indie game with RPG and adventure elements, and is the sequel of DEAD IN BERMUDA.

Exiled on a faraway, unknown land, lead Eirik and his family on their quest to survive.
Manage their physical and mental health, explore the island, organize your camp and deal with other human beings. Some will help you, if you want, and some will be less docile…
Unveil the esoteric mysteries of Vinland. They could save your life… or lead you to your demise.


  • Deep survival management simulation: Manage the physical and mental health of your team, ration their food, choose their daily activities.
  • Challenging and turn based: Take your time to make the best decisions to adapt to the situation! Randomized elements make it that there is no perfect strategy, you must make the best of what is given to you.
  • Build your community of up to 14 playable characters. Meaningful choices will alter the relationships in your team and the story. Expect romances, hatred and betrayals!
  • Evolutive camp: craft more than 150 upgrades to help you settle on this cursed island.
  • Fight the elements: face terrible storms and droughts. Manage your potable water stocks wisely!
  • An island to explore: more than 150 map areas, discover the secrets of the island in a non-linear story. And maybe... Other survivors?
  • Full RPG system: usable objects, skills to upgrade, characters to level-up, character Traits, ...
  • Turn-based combat system
  • *************************** Secret Feature ****************************
  • *************************** Secret Feature ****************************


We started the big adventure with Dead In Bermuda. From the start, we wanted to build a world where all the games in the series would fit. If you played DiB, you may have noticed... Strange... Things. With no real explanations. More explanations will come in DiV, which is not a direct sequel but shares the same base gameplay and backstory.

Each game is totally independant, you won't miss a thing if you haven't played DiB, but in the end you'll learn in each game more about a common thread that ties everything together.

Gameplay-wise, while keeping the same basic original gameplay we developed in DiB, DiV is a major improvement in nearly all aspects: More characters, more stories, deeper survival mechanics, more crafts, more to explore, more replayability... And other surprises!


CCCP is a small french development studio. For a dozen years, we've kept on surviving by making educational games, but now we want to focus on making games that we'd like to play ourselves, especially MANAGEMENT and RPG games, with NARRATIVE elements. We want to make CHALLENGING and MEANINGFUL SOLO, PREMIUM games, where the player has to THINK and DISCOVER by himself.

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Hello survivors! Time to talk about one other big feature of the second DLC of Dead In Vinland!

So, last time I teased you about another feature of the Endless mode, the now famous Battle of the Heodenings mode (yes, we couldn’t find anything shorter… just call it Endless mode like everyone else ^^)

In fact that’s something that was asked by the community, even since Dead In Bermuda… So it was high time we did it!

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Choose your character

That’s right!! In the second DLC of Dead In Vinland, you’ll be able able to start a game in this mode with any four characters you want! Since we don’t have any storyline or whatever in this mode, we can do it more easily (with the story, it was just impossible without completely changing the game). You’ll now be able to play with your ultimate girl-only survival team if you want <3

endlessp2 01

When starting a new game, you’ll have to choose any 4 characters you want.

But we didn’t stop there…

You have a new starting option for this mode that will define your characters’ stats:

  • Generated like in the story mode: they will have the same generation algorithm, so the same overall skills and traits.
  • OR, Randomly generated: the game will follow the same generation rules than in the story mode (ie. the same amount of total skill points on every character), but all their starting skills and traits will be procedurally generated! It can lead to wtf situations where Knut has 10 in Strength and 80 in charisma, but who cares ^^

In fact the random mode is really fun to play for veteran players, because you can’t rely on what you know about the characters! You really need to find new synergies and an efficient way to use your characters.

Of course random mode can lead to easier or harder runs, but well, it’s the rogue-likish component of Heodening mode.

endlessp2 02

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Customize your characters

But we didn’t stop there…

And what if you could customize your own little team of survivors? YES YOU CAN!

We didn’t want to have just a new random mode where player would re-roll and re-roll again and again until they get what they want… Now, in the DLC, you can customize all the characters you’ll recruit into your camp!

Let’s take a look at how it works ingame:

endlessp2 03

Any time you want to add a character to your camp, you can first check his/her starting skills, traits, and fighting skills.

On these pages, you can spend 1 Orichalcum Bead to customize the starting skills of this character. You don’t have to recruit him/her right away, his/her skills will stay like this until you recruit him/her. You can also customize again and again the same character, even if it’s not really recommended since Orichalcum Beads are rather hard to get (you start the game with some to customize your starting crew).

When you click on Customize, you enter this screen :

endlessp2 04

Here, you’ll be able to spend 120 points on Innate skills and 300 points on Acquired skills.

You can see that Innate skills can’t be lowered under 20 points each, and Acquired skills under 10 points. You also have a 80 high cap for innate and 40 for acquired. These are the same rules used in the random generation. This is meant to avoid a bit of min-maxing abuse (although you can still min-max pretty good…)

Two things to be noted:

  • In the system generation, be it default or random, we still add on top of this generation a random factor on Acquired skills (a value between -10 and +10), to make some little variations. That’s how in the story mode you can end up sometimes with Blodeuwedd having more Crafting skill than Eirik. Of course, that means that sometimes you get a bit more points total, and sometimes a bit less… But having a bit more points in skills that are useless for this character… it’s not inevitably better. That’s why if you customize your character, you won’t have this random factor on top of the points you spent. But since you chose how you spent them, it should be in general better than even a good luck on random generation.
  • In story mode, all the characters globally respect these rules, but not every one exactly. There are some exceptions, that makes sense balancing-wise. So don’t be surprised if you can’t do the math, there ARE in fact some discrepancies

You can also spend 1 Orichalcum Bead to customize the starting Traits of the character :

endlessp2 05

The game will let you choose 1 Trait between a choice of 5 for all the starting Traits (historic good and bad, and the 3 random bad ones)

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New strategies

Since Orichalcum Beads are rather rare (even in the DLC), I think one of the good challenges of this new mode for the players will be to decide if they should spend one to customize a character before recruiting him/her, or roll with his/her starting skills.

All in all, you should have plenty of new ways to play the game: do you want to go endless in the same setup as in the story mode? Do you want total random and roll with it? Do you want to create your team of ultra specialized survivors? That’s up to you!

endlessp2 06

So yeah, to conclude, you’ll have 4 camp slots at start. You can kick out whoever you want anytime and replace them with one of your remaining characters in the same way you chose the starting members. Beware though, kicking out is definitive, and if you lose ALL the characters, it’s game over. It’s not meant to happen soon though, you have a stock of fresh characters waiting to be recruited only 1 click away ^^ Just be careful to not lose all the characters in your camp at the same time, because it’s game over too ^^

Next time: I’ll talk to you about the new features of the free 1.3 patch that will be released alongside the DLC! It’s the last major patch we’ll do before a while (maybe the last one ever?), but don’t be sad, you’ll have good value for your money free!

Follow us!

If you want to stay up to date with all the updates – be sure to follow us there:

Happy surviving!

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Battle of the Heodenings – part 1

Battle of the Heodenings – part 1


Our first blogpost about the second DLC of Dead In Vinland "Battle of the Heodenings", an endless mode where your main goal is to survive!

The Vallhund is available now! + 1.2 Patch (new languages, and new features)

The Vallhund is available now! + 1.2 Patch (new languages, and new features)

News 2 comments

Today, we are very excited to announce the release of the first DLC of Dead In Vinland "The Vallhund", and there's also the 1.2 Patch, bringing new languages...

Special Effects for camp stations

Special Effects for camp stations


Traits have always been important in Dead In Vinland! Now, you can even gain some positive and negative special effects while working in the camp!

Random traits for enemies (Upcoming Patch 1.2)

Random traits for enemies (Upcoming Patch 1.2)


If you thought battles in Dead In Vinland were too easy, brace yourselves, because here come the random traits for enemies stacks!


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This game looks awesome!!! I hope you did get some reviews from the testers at the PGW.

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Le_CCCP Creator

Oh thanks a lot! We did get some positive feedbacks, which is good!

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Dead In Bermuda
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Dead in Vinland
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