Walking down the main street, feels like months since my last hint of civilization. I'm tired and its getting late. I am not alone here, the hairs on the back of my neck make me sure of it. If the citizens are still here, they wouldn't be what I would call, living. I need to find shelter and supplies soon before sunset if I'm going to make it till morning.
Listen to myself, it doesn't matter, I’m dead anyway.
The seemingly lone survivor of a zombie apocalypse, Gavin lives day to day struggling to stay alive. Why did he survive? Why live on if there is no hope and everything he held close is gone? His will to keep going hangs in the balance as he struggles with the physical and mental challenges of this deadly world.
Recently we made the choice to use Trello to map out our current workflow. We are using a loose implementation of Agile with a backlog of the tasks we need to complete. We have 2 week sprints in which we aim for a certain amount of task points in each sprint to complete.
We have found this system works quite well given the fact that we work on this part time for now and this also gives us good flexibility as to what jobs we feel we need to do in the sprint.
We invite you to browse the Dead Anyway’s Trello progress as the board has now been made public. Commenting and voting on features will give you the latest in a of series public spaces where we want your input. Trello will become more relevant to you as we progress into a public prototype build as the community can vote on features you want us to work on. At some point we will take ideas from the community and vote on which ones make it into the backlog to get the community more involved in shaping the game.
Our previous method of documenting in Google Drive needs to be migrated fully over so expect the backlog to keep on filling up.
Take a look at our current progress here: Dead Anyway On Trello
What’s new since the last update?
Introducing the game project Dead Anyway. Now listed on Steam Greenlight and indie DB.
Hi Templarfreak,
Yes there is always room for improvement. At the moment we are striving to meet a deadline for a playable prototype. The balance between time vs quality can be tough, and I feel I'm getting it where I need it. You can be sure I will be revisiting my creations at some stage.
I will be uploading new images on average every week, or at the latest every fortnight so you will see a consistent progression.
Regards,
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The texture work seems a bit messy, but this does seem to show off what the Engine can look like a bit better then some other games using it.