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Take control of a settlement of the first modern humans, guide them through the ages in their struggle for survival.

Dawn of Man is a survival/city-builder from the creators of Planetbase.

The game starts in the Stone Age, and takes you up to the Iron Age, spanning more than 10,000 years of human prehistory.

You will have to get your people to survive, expand and evolve, just like our ancestors, facing the challenges that the environment will throw at you.

Hunt

Animals were a vital source of food and resources for ancient humans. Use their meat to feed your people and their skin and bones to make clothing and craft the tools you will need to stay alive. Confront Mammoths, Wholly Rhinos, Ancient Bison, Megaloceros, Cave Lionsand other species that roamed the earth at the time.

mammoths

Gather

Collect a variety resources from the environment, fruit, berries, water, wood, flint, stone, ores. Use them to prepare food, to make tools and to build structures in your settlement.

Plan for harsh times

Fish is more abundant in spring, berries and fruit can be collected in summer and animals are easier to come by when it's warm. When winter comes, make sure to have enough non-perishable food and warm clothing in order to survive.

Expand and fortify your settlement

Build more homes and facilities for your people, in order to expand your population. Construct fortifications and craft weapons, so you are ready for when the inevitable conflict comes.

fortifications

Research Technologies

Each new discovery will make it easier for your settlement to be able to support larger populations, but will also bring new challenges: increased food demand, morale issues and more frequent raider attacks.

Build Megalithic Structures

Our ancestors were capable of incredible engineering feats: mine massive rocks from the environment, transport them using sledges and construct huge stone structures.

Control Nature

Unlock farming technologies to grow your own vegetables, so you can feed large amounts of people. Domesticate animals to produce food, resources and provide increased muscle power.

crops

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The Plow

This is a new implement that can be used to plant crops a lot faster and without penalty to morale.
Has to be pulled by either Cattle or Horses.


Transport Post

This new structure allows you to park Sledges/Carts/Plows in it, improving the organization of your settlement and opening new ways of optimizing work.

New appearances for people

We are adding an extra human appearance per Gender/Age/Era, 12 in total.


Modding updates

- It is now possible to precisely alter the distribution of trees, deposits, details and objects in custom Environments.
- New Workshop Uploader integrated in the game, that makes the process of uploading scenarios and translations a lot simpler.
- ConditionEntityNearMarker action in scenarios now works with any type of entity.
- Fixed issue causing traders not to bring techs costing over 20 knowledge points if changed tech cost multiplier.
- Added new CurrentGameMode, CurrentStartMode and CurrentEnvironment values for ConditionValueEquals

Other features

Farming
- New Plowing technology.
- Plant and harvest tasks are now generated in rows, with the closest plants to town going first.

Audio
- UI SFX volume reduced slightly.
- Added panic sounds for humans.

Gameplay changes
- Only adult domestic animals can now be used to pull Carts or Plows.
- Only adult Goats or Cattle now produce Milk.
- Milk production time reduced from 0.2 years to 0.18 years.

IA
- Better usage of transports overall.

Misc
- Improved the way transports and animals follow humans, this also reduces clipping against structures.
- New larger and more visible mouse pointer.
- Improved Leather and Tanning icons.
- Raiders now ignore megaliths and mines.
- Performance optimizations in combat code, which should make mods with a ton of raiders run more smoothly.
- Removed most artifacts in tinted models.
- Fixed issue with river sound not updating it's volume properly when game paused.
- Load is now centered when just one object is being carried on sledge or cart.
- Added some more syllables for random names.
- Fixed typo in burials text.
- Fixed selection box on bridges under construction.

Console version and future updates

Console version and future updates

News 1 comment

Dawn of Man is now available on Xbox One (worldwide) and PS4 (Europe and Australia, in North America it will be live on January 6th).

Version 1.3 released | Fauna content update

Version 1.3 released | Fauna content update

News

New Nomad Mode, new animals and overhauled hunting mechanics.

Dawn of Man has been released!

Dawn of Man has been released!

News

Finally Dawn of Man hits Steam, Humble Bundle and GOG.

Countdown to launch

Countdown to launch

News

There is only one week left for Dawn of Man launch, stay tuned!

Comments
baroian1238
baroian1238

it s a best game

Reply Good karma Bad karma+2 votes
Guest
Guest

We want Chinese

Reply Good karma Bad karma+1 vote
Guest
Guest

I think waiting til March is going to kill me! I wanna play this NOW so much! I don't think ya'll have a lot of Mac users playing this and putting on their Youtube channels, right? I'll make it my first Youtube series. *grins big*

Reply Good karma Bad karma+1 vote
Guest
Guest

i have been close to begging for a key to test drive this game lol.

Reply Good karma Bad karma+1 vote
JOELPACO2106
JOELPACO2106

Se ve muy prometedor, ya quiero probarlo y si es posible, seguir todo su trayecto
hasta que sea perfecto

Reply Good karma Bad karma+3 votes
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Dawn of Man
Platforms
Windows, Mac
Developer & Publisher
Madruga Works
Engine
Unity
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Madrugaworks.com
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Single Player
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Indie
Twitter

Latest tweets from @madrugaworks

The people at the nearby village have been trying out their new armor. Check it out! T.co

Jun 2 2020

We've just finished the new Armorer structure for #DawnOfMan 1.6, check it out. T.co

May 26 2020

We've now finished the Mail Armor models for the upcoming 1.6 #DawnOfMan update. Check out the high/low poly male/f… T.co

May 18 2020

We just found this WIP #Planetbase video from 2015 laying around, check it out... T.co

May 15 2020

And some WIP renders of the female variant too: Low Poly/High Poly. T.co

May 11 2020

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