DARQ tells the story of Lloyd, a boy who becomes aware of the fact that he is dreaming. To Lloyd's misfortune, the dream quickly turns into a nightmare, and all attempts to wake up end in failure. While exploring the darkest corners of his subconscious, Lloyd learns how to survive the nightmare by bending the laws of physics and manipulating the fluid fabric of the dream world.
Apart from gravity-defying puzzles, Lloyd will have to use stealth when nearby enemies. He has no chance of winning in an open confrontation since the creatures he will encounter are much more powerful and faster than him. Instead, he has to rely on careful planning to avoid getting detected.
I'm excited to announce the first edition of the Unfold Games Awards.
You can apply by March 15th, 2021. If you're not ready now, the website has a REMIND ME feature, which will send you a heads-up before the submission deadline.
Any questions? Feel free to ask.
You can learn more & apply here: UnfoldGamesAwards.com
Learn about how to become a successful indie game developer in the newly released book from the creator of the indie hit DARQ.
My First Game Became #42 Most Shared PC Game of 2019 (Metacritic). I spent $0 on Marketing.
The biggest indie gaming stories for the week of March 24 2019.
Disclaimer: I have nothing against publishers - I think many of them are great to work with and I'm sure there are many success stories in which both...
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Just read your story, I'm totally impressed, you're amazing! Good job! Love the graphics too, added to my wishlist on steam. Good luck!
Thank you, much appreciated!
Just discovered your game. Great work as a solo dev, looks polished and intriguing - I have no doubt you will do well. If you need a publisher to help with marketing around the launch I know a few who are interested in this kind of game I could make an introduction too.
Hi, thank you! I appreciate your willingness to help! Looks like we're all set for now, but I'll know whom to ask for help in the future :) To clarify, this game is not entirely a solo project. Although I'm doing 95% of all the visuals, some animations & models are commissioned. And all sound design is being done by Bjorn Jacobsen (who previously worked on Cyberpunk 2077).