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DARQ tells the story of Lloyd, a boy who becomes aware of the fact that he is dreaming. To Lloyd's misfortune, the dream quickly turns into a nightmare, and all attempts to wake up end in failure. While exploring the darkest corners of his subconscious, Lloyd learns how to survive the nightmare by bending the laws of physics and manipulating the fluid fabric of the dream world.

Apart from gravity-defying puzzles, Lloyd will have to use stealth when nearby enemies. He has no chance of winning in an open confrontation since the creatures he will encounter are much more powerful and faster than him. Instead, he has to rely on careful planning to avoid getting detected.


  • Psychological horror set in a lucid dream, relying on a slow build and creepy atmosphere rather than gore and violence.
  • Unique art style and detailed environment to explore
  • Music written by 5-time ASCAP Award-winning composer Wlad Marhulets and mixed by Adam Schmidt, known for his work on Inception, The Dark Knight Rises, Pirates of the Caribbean.
  • Sound design by Bjørn Jacobsen, known for his work on such games as Cyberpunk 2077 and Hitman.
  • Puzzles that involve bending the laws of physics (walking on walls and ceilings), manipulating the dream world (moving things, rotating rooms), collecting and using found objects, and avoiding enemies.
  • Hidden secrets to find (optional, for hardcore players only)

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Hey fellow developers!

I'm excited to announce the first edition of the Unfold Games Awards.

Quick facts:

  • Sponsored by Intel, Unity, Pixologic, FMOD, Integral Capital, and The McArthur Law Firm
  • Entries are entirely free
  • Both demos and released games are accepted (see rules for details).
  • $150,000 in funding (courtesy of Integral Capital), and over $20,000 worth of other prizes, including hardware, software, discount codes, educational resources, and cash.
  • Worldwide (unless your country's laws prohibit you from entering contests).
  • Small studios (up to 10 people) and individuals are eligible.
  • Judged by an esteemed panel of industry veterans, famous content creators, and members of the press (IGN, GameSpot, Fobes). See the full list of judges here.
  • 12 categories. Each category will have 1 winner and 4 honorable mentions.

You can apply by March 15th, 2021. If you're not ready now, the website has a REMIND ME feature, which will send you a heads-up before the submission deadline.

Any questions? Feel free to ask.

You can learn more & apply here: UnfoldGamesAwards.com

GAMEDEV: 10 Steps to Making Your First Game Successful

GAMEDEV: 10 Steps to Making Your First Game Successful


Learn about how to become a successful indie game developer in the newly released book from the creator of the indie hit DARQ.

My First Game Became #42 Most Shared PC Game of 2019 (Metacritic). I spent $0 on Marketing

My First Game Became #42 Most Shared PC Game of 2019 (Metacritic). I spent $0 on Marketing


My First Game Became #42 Most Shared PC Game of 2019 (Metacritic). I spent $0 on Marketing.

This Week In Indie Games: March 24 2019

This Week In Indie Games: March 24 2019


The biggest indie gaming stories for the week of March 24 2019.

I rejected 12 publishing offers to make this game the way I wanted it to be

I rejected 12 publishing offers to make this game the way I wanted it to be

Feature 8 comments

Disclaimer: I have nothing against publishers - I think many of them are great to work with and I'm sure there are many success stories in which both...


Just read your story, I'm totally impressed, you're amazing! Good job! Love the graphics too, added to my wishlist on steam. Good luck!

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unfoldgames Creator

Thank you, much appreciated!

Reply Good karma+2 votes
INtense! Staff

Just discovered your game. Great work as a solo dev, looks polished and intriguing - I have no doubt you will do well. If you need a publisher to help with marketing around the launch I know a few who are interested in this kind of game I could make an introduction too.

Reply Good karma+3 votes
unfoldgames Creator

Hi, thank you! I appreciate your willingness to help! Looks like we're all set for now, but I'll know whom to ask for help in the future :) To clarify, this game is not entirely a solo project. Although I'm doing 95% of all the visuals, some animations & models are commissioned. And all sound design is being done by Bjorn Jacobsen (who previously worked on Cyberpunk 2077).

Reply Good karma+2 votes


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unfoldgames Creator

Thank you!

Reply Good karma+2 votes
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