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The year is 1865, the american civil war has been fought for four years. Rumors of monsters are spread across America, people started scavenging and hiding from their society in fear of the monsters. The monsters are spreading through epidemics. Your old friends have left you to protect themselfs and their families, you're on your own, your goal is to survive. You wake up, you have nothing, you have to scavenge supplies and survive the unforgiving world. Darkest Night is a first person horror survival game, coming to PC/Mac/Linux. Either play with or against other players in multiplayer, or play by yourself in singleplayer, both modes are available. Darkest Night is designed with a low poly art style, it looks great, and it has good performance for the player. Stay tuned for updates regarding the game!

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Darkest Night - Pre-Alpha v1.55 UV Maps & Unity 5

Darkest Night - Pre-Alpha v1.55 UV Maps & Unity 5

News

No new update in a while, so here we have a short update v1.55. The last few weeks I've been working with a dynamic UV map integration and also continuing...

Darkest Night - Pre-Alpha v1.5 - Antagonists & Network Architecture

Darkest Night - Pre-Alpha v1.5 - Antagonists & Network Architecture

News

Hello ! This week I have mainly been working on antagonists, but also the character, map, and the networking solution. You can really start seeing progression...

Darkest Night - Pre-Alpha v1.45 Map Progress & New Design

Darkest Night - Pre-Alpha v1.45 Map Progress & New Design

News

Map progress and new designs, new vegetation assets, the base design around the new map is set !

Darkest Night - Pre-Alpha v1.4 Pathfinding, Spawnsystem, and player features

Darkest Night - Pre-Alpha v1.4 Pathfinding, Spawnsystem, and player features

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This week I've been working on pathfinding, spawnsystem, and the player. Implementing the pathfinding NavMesh system, random loot spawns, and other things...

Darkest Night - Pre-Alpha v1.3 - Multiplayer, Map, and Antagonists

Darkest Night - Pre-Alpha v1.3 - Multiplayer, Map, and Antagonists

News

This week I've been working on the tough parts of any multiplayer game. Implementing the authorative architecture and working on the new 154 km2 map...

Darkest Night - Pre-Alpha v1.3 Character Animations & Vegetation

Darkest Night - Pre-Alpha v1.3 Character Animations & Vegetation

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This update includes the new character with animations, new buildings and future ones, inventory progress with more functionality, and more terrain assets(vegetation...

Darkest Night - Pre-Alpha v1.25 Building/Crafting, Events

Darkest Night - Pre-Alpha v1.25 Building/Crafting, Events

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This week I've been programming the basic food/water mechanic, designing a new character, and added a new weapon, the Springfield Rifle.

Darkest Night - Pre-Alpha v1.2 - New animations, inventory modifications!

Darkest Night - Pre-Alpha v1.2 - New animations, inventory modifications!

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Finally v1.2 update is here ! New items, new animations, new buildings and weapons(WIP), and awesome inventory modifications.

Darkest Night - Pre-Alpha v1.15 - Inventory & Blood Effect

Darkest Night - Pre-Alpha v1.15 - Inventory & Blood Effect

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Darkest Night is going well, with a nice and basic inventory screen and a nice looking blood effect. Here's Pre-Alpha v1.15 !

Darkest Night - Pre-Alpha v1.1

Darkest Night - Pre-Alpha v1.1

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Small roadmap over the coming weeks regarding the Pre-Alpha.