• Register

The game you are trying to view has ceased development and consequently been archived. If you are a member of this game, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

An Rpg with tactical combat and brutal unforgiving world. Dark elements and hard choices with a deep trading economy and management system.

Post news RSS Dark Trails Dev Blog #4: Basics of Desert Warfare

This month we give you a small update on our progress and a brief introduction to the combat system we'll use in Dark Trails.

Posted by on

This month we worked on world map, some essential clothing and combat design. The world map needed some balancing in certain areas and overall we got rid of most of the small hills. The map terrain has more flat areas which will allow faster player and npc travel; we also decreased the scale of the character models to their original design which allowed % 20 increase in map size. Here is a comparison :

DTBlog4 worldmapcomparison

We are slowly finalizing the pipeline for equipment and hope to start making new armor,clothing and weapons. We were using a basic armor for testing, now we have 3 sets of underwear for characters. We may add more underwear just for variety in the future. Yay jockeys/panties...
Also we lacked any footwear which is essential piece of equipment for most characters / npcs. We added 5 sandals...

DTBlog4 underwear

DTBlog4 sandals

Now the fun part of this month was play testing the combat on the table top! We build some paper characters from the concept art for the game, then we prepared some character templates and printed character sheets for them. Then we fought each other with different party builds. We managed to balance the combat system to our current expectations and had a lot of fun doing it!

prepare combat

first round

Here is some basic information about the combat:

* Each character (player/npc/monster etc..) has an initiative score and acts when their turn comes. This allows in-depth tactical choices both on the battlefield and while doing character skill customization.

* Each character has a base to-hit chance and the skill customization improves this base chance appropriately. Attackers attack rating and defenders defense rating (based on their skills) will be included in the combat calculations to give a good represantation of the characters skill levels.

* Game has special mechanics which reward playing as a group instead of battling single characters. Flanking your enemies will give you attack bonuses and being flanked by them will help them with bonuses.

* Some weapons will have extra attack range and each weapon will have specific damage type. Armors will have different resistance to those damage types, so choosing your weapon carefully could give you a great advantage over your enemies and equiping the armor with the highest armor rating might not always give the best protection.

* There are perks/traits which change battle behaviours in positive or negative ways, this allows a character / npc to have different support roles in battle if you prefer it.

second round

So these are the basics of combat which we have playtested. We have some exciting extra features which are on design table, hopefully we will talk about these in the future.

Mauler sword maiden


Thanks for reading.
Dark Trails Team

You can always comment on the project from our twitter or facebook pages .

Dark Trails Twitter

Dark Trails Facebook

Comments
manofano
manofano

nice

Reply Good karma Bad karma+2 votes
Msmisitel
Msmisitel

d

Reply Good karma Bad karma+1 vote
baszermaszer
baszermaszer

Your combat animations will determine. :)

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Icon
Dark Trails
Platforms
Windows
Developer
Clapperclaw
Engine
Unity
Contact
Send Message
Release date
Game watch
Follow
News
Browse
News
New
Post news
Share
Related Games
Dark Trails
Dark Trails Turn Based Tactics
Related Engines
Unity
Unity Commercial
Related Groups
Clapperclaw
Clapperclaw Developer