Story:
Lucifer is a Vampire full of questions.
In his hunger for answers he takes a trip to a place yet unknown to him, in his search for enlightenmend, in his search for
himself.
Genre: Gothic Novel
Tech: The infamous Darkplaces-Engine by lordhavoc.
What you can expect :
- Strong focus on storytelling
- Dense atmosphere
- Intense story
- Strong and unique characters
This is a complete free game, made out of passion and a vision.
Sources will be released under GPL.
The content might be released under CC, when the game is done.
Dark Revelations: Katharsis is done by R.I.P. Entertainment, a international Team (Austria, Argentinia, Germany).
R.I.P. stands for
Raster Image Processor
Rest In Pieces
Routing Information Protocoll
Real Interesting People
or whatever you like :)
Currently on the team:
Grabeskuehle (aka DrWakey) - Gamedesigner, Storywriter, Textureartist, Leveldesigner, pr....
NahuelScorza - QuakeC Coder
AmmoniteFiction - Storywriter
You are eager to join up?
You have knowledge of concept arts, modelling, leveldesign or other creative traits?
Then drop a pn here or write a mail with the games name as subject to:
der(dot)boehze(dot)wakey(at)gmail(dot)com
[sorry for beeing cryptic, you know, spam and so on.]
Finally it's out the door: the Katarhsis alpha 0.1 demo. Get it, as long as it's still hot!
Katharsis is a gothic novell stealth game about a Vampire on his way to enlightenment.
In this first sneak preview you can explore a mystical abbey in the mountains.
Enjoy the calming atmosphere and great graphics of this mystical place!
Also i am proud to announce collaboration with the OSFPS project: Sourceforge.net
You are very welcome to ask questions, give feedback and input here! :)
PS: QuakeC coders wanted! Interested? Drop a pm here on moddb.
Recomended system specs:
3ghz Dualcore CPU
4gb Ram
HD59xx or GTX57x GPU with 1,5 gb of ram
Installing:
Just extract the archive onto a place on your harddrive.
Default keybindings:
WASD or Arrows: Walk
Space or Mouse 2: Jump
Strg or Mouse 1: Shoot
9: activate ghostlight
There are several dev options on the numerical keypad:
KP_INS: Editlights Mode
KP_END: Show tris
KP_DOWNARROW: Toogle lightmaps
KP_PGDN: Show fps
KP_LEFTARROW: Toogle bw/colour rendering
KP_5: Toogle Vampire sight
KP_RIGHTARROW: shows date
KP_HOME: toogle alcohole mode
KP_UPARROW: lsd mode
KP_DEL: show name of texture within crosshair
KP_MINUS: capture video
KP_PLUS: zoom in
KP_ENTER: restart level
PAUSE: toogle bullettime
INS: spawn light if you are in editlights mode
DEL: delete light if you are in editlights mode
Starting:
To start the game please use the katharsis.bat which is in the same folder as darkplaces.exe, or create a shortcut to darkplaces.exe with the parameter "-game darkrevelations".
If you start darkplaces.exe directly you will end up inside OpenQuartz.
In the main menu, simply start a new singleplayer name, or go into the console via pressing ESC inside the menu, then type map start and press Enter.
To access the console inside the game, press ^.
To edit any settings please edit the autoexec.cfg inside the /darkrevelations folder, it also includes descriptions for the contained settings.
At this state this game is heavily commandline dependent, f or documentation on commandline/cfg parameters take a look in the /docs folder inside of X:/installpath/katharsis/darkrevlations folder.
License:
The content inside the /darkrevelations folder is done by Robin "grabeskuehle" Pengelstorfer aka DrWakey (me) and is licensed under CC BY-NC-SA 4.0 (Attribution-NonCommercial-ShareAlike 4.0).
See Creativecommons.org for further informations.
Please inform me if you like to use this content for your project, and be sure to mention me as creator!
No commercial use!
The content of the ID1 folder is the OpenQuartz project and available under GPL.
See Sourceforge.net
The engine used is DarkPlaces by Forest "LordHavoc" Hale, also available under GPL.
see Icculus.org
This program is in alpha stage.
You are using it on your own risk.
I am not responsible or any damage thagt might occur!
It passes through everyone of us and leaves something behind... in this case it's loads of textures and other content i created, as well as overworked...
Dark Revelations: Katharsis is a singleplayer gothic novell game based upon Lord Havocs DarkPlaces Engine. In this first sneak preview you can explore...
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
definetly looks interesting,il have to give it a whirl
Thats a pleasure to read :D
If you have any questions feel free to ask!
Nice project and cool you want to release the source under GPL. ;)
thanks :)
Feel free to comment :)
Oppinions, critiques, questions and any other constructive form of posting are desired!
GPL release September 13th 2011 (Rage Release!)
no way! that far off?!?
I wouldn't even mind paying some euros for this game, it looks so excellent!
it is free?
according to thier post its a mod which will be free if idtech4 is released under gpl
Not to sound like a douche here, but I think that we can forget about an idtech GPL release with all the Bethesda shenanigans. And now that all future idtech games will be Bethesda-exclusive, chances seem very slim that it will happen...
oki doki (it is 5 years for release in gpl? no?)
ID Software's tradition until now was to release every of to their engines after 5 years under GPL.
But with the ID Tech 4 Engine it is unclear if that happens, because ID Software was recently bought by Bethesda Softworks.
John Cramack said in a interview that he still want to release ID Tech 4 under GPL, but that he has to discuss that with Bethesda first.
Let's hope he's succsessful...
If not, we still have produced a great Mod ;-)
oh
but for now the "mod" is based on witch version of the tech 4 engine(doom3,quake wars,wolfenstein)???
because if Carmack release the code it will be the doom 3 version and theire is a LOT of difference between each!!
It's based on the original Doom 3 with the latest patch 1.3.1.1304.
Well, lets hope the released version of the code will match this.
But even if not, then we have to do whats needed to get it working.