Cubed Commander is a Voxel-based, procedurally generated, turn-based strategy game being developed for PC and to be published first on Valveās Steam digital store. The Player will take control of a Commander in charge of a growing Army with a base constructed from an abandoned Oil Platform in the middle of the Ocean. Your goal as Cubed Commander is to grow your Base by recruiting Staff, carrying out missions for Private individuals and training, feeding, supporting, endangering and disciplining your Soldiers. Not to mention, researching new technologies to make your Army a force to be reckoned with on the Battlefield! Think X-Com mixed with Metal Gear Solid Peacewalker and Advance Wars, all blended together with a creamy layer of procedural generation and perma-death (don't get too attached to those aging soldiers).
Here are some new screenshots from our current work on the Staff management side of OuterBase in Cubed Commander!
cubed commander - new staff management screens
This article will explain some of the Base Building Options available to Players in Cubed Commander. Warning! Puns and Easter Eggs a plenty...
cubed commander base builder debriefing
This is the first of our Cubed Commander Dev Diary Posts! Today we will focus on our new Saboteur Units and their abilities during Missions. The Saboteur...
new saboteur unit details and updates - 7th april 2017
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