• Register

Crypts of Avaritia is a combination of randomly generated dungeons together with a first person view with gameplay similar to Heretic/Hexen combined with Dungeon Hack, Ultima Underworld, Dungeon Master, Might & Magic, Daggerfall, Arena and other games in the same genre. The gameplay will not force the player into melee combat as many other RPGs do, instead choice will be given to approach any problem the way the player seem fit, just like in Deus Ex. As such there are many non-combat skills for the player to upgrade. There are strong survival-mechanisms coupled to the gameplay, such as the player need to sleep, eat and drink water. You can also break bones, bleed and get poisoned.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Update - Let there be fire!
Post comment Comments
ulrasor
ulrasor - - 226 comments

Quake noises. Heh heh.

Reply Good karma Bad karma+1 vote
r3jonwah85 Author
r3jonwah85 - - 30 comments

Finally someone noticed :) Will of course change this before release, but I was in need for some nice sounds for testing functionality and Quake was easy to source and a nice fit.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Okay, so a quick video update with some new stuff.

What you see in the video:
- Locked door that uses key, the player picks up the key and the door is unlocked (will hopefully improve this and add the key to the inventory instead)
- Player picks up some items, notable is the new plants/herbs, these will be used for healing poisoning and other stuff (such as give mana, health, food value etc., will have lots of different plants, also poisonous ones)
- Also picks up torches and a pickaxe, will use later
- Light up torch in fire (by the way, you can equip two torches and ignite one with the other if you for some reason want to, might be good when one is about to burn out)
- Lights up two fireplaces using the torch. Fires and torches in the dungeon has a random element that determines if it is ignited or not, this way the player will have to light up everything to get decent ambient lightning. Might even go as far as turn off all lights initially and make the player ignite them. I mean, why would someone leave a lot of fires and torches on in a large dungeon deep below the surface..?
- Use the pickaxe on some rock just to show the functionality, will hopefully improve the audiovisuals of the mining/digging...
- Try to climb with items equipped in my hands, the grip will of course fail and the player falls down
- Player breaks bones and impair his movement (level 1 break out of 5 for now). Also loses a lot of health in the process (will fine tune stuff like this later on)
- Player unequips everything to have free hands to climb with, now the grip is successful (of course you still need to have a higher climb skill level than the difficulty of the rock wall)
- Video ends

So there you have it, comments welcome as per usual!