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Crypts of Avaritia is a combination of randomly generated dungeons together with a first person view with gameplay similar to Heretic/Hexen combined with Dungeon Hack, Ultima Underworld, Dungeon Master, Might & Magic, Daggerfall, Arena and other games in the same genre. The gameplay will not force the player into melee combat as many other RPGs do, instead choice will be given to approach any problem the way the player seem fit, just like in Deus Ex. As such there are many non-combat skills for the player to upgrade. There are strong survival-mechanisms coupled to the gameplay, such as the player need to sleep, eat and drink water. You can also break bones, bleed and get poisoned.

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Procedural dungeons and stealth system

Procedural dungeons and stealth system

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Just a update on the latest things I have been working on; procedural dungeons and a stealth system that works similar to the original Thief games.

Still alive - Part 2

Still alive - Part 2

News 5 comments

A big update touching all the new stuff that has happened the past months, including procedural generation of a vast overworld landscape for you to explore...

Crafting and revamped inventory among other new things...

Crafting and revamped inventory among other new things...

News 2 comments

A rather large update since I have been absent for a while... But, I got a new inventory and equipment system, crafting/potion cooking, new dungeon generation...

Enemy AI and magic, the battle is on!

Enemy AI and magic, the battle is on!

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Display of some combat with functioning enemy AI and magic. Fireballs are tossed back and forth and the dynamic pathfinding is showed.

Menus added and small updates

Menus added and small updates

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I first look of what to expect when it comes to the menus. Also some added things gameplay wise.

A nugget of gameplay now available!

A nugget of gameplay now available!

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A snippet of gameplay for you to try is now released, early pre-alpha but it is at least something!

Updated dungeon generation and other fixes

Updated dungeon generation and other fixes

News 2 comments

Some of the latest updates and ideas, mainly the new algorithm for generating the game world.

Still alive

Still alive

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Just a quick update after a bit of absence, the project is still alive and kicking!

Update of features and assets

Update of features and assets

News

Some new details on features and recent additions in the asset department.

Adding things and exploring graphical possibilities

Adding things and exploring graphical possibilities

News 4 comments

Small update on the use of shaders, hands of the mage in-game.

Working on Spells

Working on Spells

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Started setting up the spells that will make it to the game.