Crypts of Avaritia is a combination of randomly generated dungeons together with a first person view with gameplay similar to Heretic/Hexen combined with Dungeon Hack, Ultima Underworld, Dungeon Master, Might & Magic, Daggerfall, Arena and other games in the same genre. The gameplay will not force the player into melee combat as many other RPGs do, instead choice will be given to approach any problem the way the player seem fit, just like in Deus Ex. As such there are many non-combat skills for the player to upgrade. There are strong survival-mechanisms coupled to the gameplay, such as the player need to sleep, eat and drink water. You can also break bones, bleed and get poisoned.
Just a update on the latest things I have been working on; procedural dungeons and a stealth system that works similar to the original Thief games.
procedural dungeons and stealth system
A big update touching all the new stuff that has happened the past months, including procedural generation of a vast overworld landscape for you to explore...
still alive - part 2
A rather large update since I have been absent for a while... But, I got a new inventory and equipment system, crafting/potion cooking, new dungeon generation...
crafting and revamped inventory among other new things...
Display of some combat with functioning enemy AI and magic. Fireballs are tossed back and forth and the dynamic pathfinding is showed.
enemy ai and magic, the battle is on!
I first look of what to expect when it comes to the menus. Also some added things gameplay wise.
menus added and small updates
A snippet of gameplay for you to try is now released, early pre-alpha but it is at least something!
a nugget of gameplay now available!
Some of the latest updates and ideas, mainly the new algorithm for generating the game world.
updated dungeon generation and other fixes
Just a quick update after a bit of absence, the project is still alive and kicking!
still alive
Some new details on features and recent additions in the asset department.
update of features and assets
Small update on the use of shaders, hands of the mage in-game.
adding things and exploring graphical possibilities
Started setting up the spells that will make it to the game.
working on spells
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