Crypts of Avaritia is a combination of randomly generated dungeons together with a first person view with gameplay similar to Heretic/Hexen combined with Dungeon Hack, Ultima Underworld, Dungeon Master, Might & Magic, Daggerfall, Arena and other games in the same genre. The gameplay will not force the player into melee combat as many other RPGs do, instead choice will be given to approach any problem the way the player seem fit, just like in Deus Ex. As such there are many non-combat skills for the player to upgrade. There are strong survival-mechanisms coupled to the gameplay, such as the player need to sleep, eat and drink water. You can also break bones, bleed and get poisoned.
A update of all the work that has been done the last 2 weeks, enemies work with dynamic pathfinding (no navmeshes) and magic is implemented (although only 3 spells for now). This is all pre-alpha so as per usual things are going to improve over time.
Great lighting effects btw, are you planing changing the hand model for each spell?
Thanks! Well, I will change the texture at least for each element (fire, water, wind, earth, spirit), might also change the model but all small details take a lot of time, right now I am trying to focus on the big pieces :)