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Europe is in turmoil. The lands are fragmented into petty fiefs, the emperor struggles with the Pope, and the Holy Father declares that all those who go to liberate the Holy Land will be freed of their sins. Now is the time for greatness.

Increase your lands and fill your coffers, appoint vassals, battle traitors, introduce laws while interacting with hundreds of nobles, and create the most powerful dynasty of medieval Europe.

A beleaguered king will always have friends to support him. But beware, as your rule and realm may find trouble when a loyal vassal becomes a bitter rival. Stand ready, increase your prestige, and listen to the world whisper your name in awe.

Do you have what it takes to become a Crusader King?

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"In the Grim darkness of the far future there is only intrigue and sucession"

2 2


The Era of Unifications is for now the only bookmark present in the mod, it started in 29000 approximately, in the mod i chose 2900 because Crusader kings II sometimes gets buggy if you use a start date that much in the future, and its not that difficult to wrap you head around one less zero.

The main characters in this start date are only as of right now.

ancientone 1 Kalagann: Leader of Ursh Known as a chaos cultist and an extremely powerful overlord that can be a challenge for the conquest of the emperor if his favour in front of the Gods are fulfilled.

emperor of man Emperor of Man: The main focus of the mod, his objective extremely bold , to conquer the whole planet.

The capital of the Imperium of Man at the start is of the Unifications Wars is the Imperial Palace a Citadel from where he made numerous experiments one of them being the primarchs who were stolen by some force unknown.

3 1

The Capital starts with the main culture that being High Gothic inside the culture group of the Imperium Culture, all the cultures inside the imperium culture mainly refer to them being an at least acceptable way of life and not something unthinkable like merging with robots.

The Emperor of Man had a lot of troops but it was not by just numbers that he would conquer earth, but by cunning plans, diplomatic relations and of course an elite troop known as Thunder Warriors, and after a time Space Marines.

a perpetual something not entirely known is incredible powerful and so i made his trait show that.

4


Making this mod alone is showing to be difficult as i have to go to each little county and change the culture of it, the two i have right now are Techno-Barbarian and High-Gothic the two are the main cultures of Ursh and Imperium of Man respectively.

I do this mod as way to learn a little about modding CK2 and to use a little of my knowledge about the 40k lore that i know and love, so expect that i will be very slow to update my mod and to give new dev diaries, thank you for reading :)

Modification of Some Vanilla Portraits (3)

Modification of Some Vanilla Portraits (3)

HAHE - Historical and Ahistorical Experience

Modified some of the vanilla portrait packs to fit new editions. Added more new portrait packs.

Moving to Umbra Spherae Reborn map

Moving to Umbra Spherae Reborn map

16th century - Time of Emperor Kings 1 comment

The mod will be using the Umbra Spherae Reborn map, which encompasses the whole world. This article contains a few pictures to give you a taste of what...

Version 0.83 Released

Version 0.83 Released

CK2: Middle Earth Project (CK2:MEP)

Version 0.83 of Middle Earth Project, a Crusader Kings 2 Overhaul mod, has been released. Details below.

Dev Post #08

Dev Post #08

Crusader Kings II: Wizarding World 5 comments

Eighth Dev post for the new version of CKII:WW in development!

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New World Only [Sub-Mod]

New World Only [Sub-Mod]

Warhammer: Geheimnisnacht Full Version

Warhammer: Geheimnisnacht is a total conversion mod for Crusader Kings 2, set in the Warhammer Fantasy setting.

Old World Only [Sub-Mod]

Old World Only [Sub-Mod]

Warhammer: Geheimnisnacht Full Version

Warhammer: Geheimnisnacht is a total conversion mod for Crusader Kings 2, set in the Warhammer Fantasy setting.

Dark Lands Removal [Sub-Mod]

Dark Lands Removal [Sub-Mod]

Warhammer: Geheimnisnacht Full Version

Warhammer: Geheimnisnacht is a total conversion mod for Crusader Kings 2, set in the Warhammer Fantasy setting.

Chaos Wastes Removal [Sub-Mod]

Chaos Wastes Removal [Sub-Mod]

Warhammer: Geheimnisnacht Full Version

Warhammer: Geheimnisnacht is a total conversion mod for Crusader Kings 2, set in the Warhammer Fantasy setting.

Lustria Removal [Sub-Mod]

Lustria Removal [Sub-Mod]

Warhammer: Geheimnisnacht Full Version

Warhammer: Geheimnisnacht is a total conversion mod for Crusader Kings 2, set in the Warhammer Fantasy setting.

Albion Removal [Sub-Mod]

Albion Removal [Sub-Mod]

Warhammer: Geheimnisnacht Full Version

Warhammer: Geheimnisnacht is a total conversion mod for Crusader Kings 2, set in the Warhammer Fantasy setting.

Comments  (0 - 10 of 69)
ajjr1996
ajjr1996

The mods are dying... Sad times.

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Guest
Guest

??? ck2 has a very active modding community? just that nobody really uses this site, its always been on paradoxplaza, steam and the discord servers of the mods.

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ohheyitsjolo
ohheyitsjolo

Crusader Kings 3

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sorianext
sorianext

No github or discord? Will the Northern Wars be a bookmark? Good mod.

#NilfgaardDidNothingWrong

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Guest
Guest

LET US PLAY EVERYONE IN THE MOD ;-; idk really i cannot play anyone in westeros but in essos

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Broly_Gaming
Broly_Gaming

cant wait to play some mods!

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mat5030
mat5030

(buried)

So no more new mods ! this is getting boring here!!

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Midwestftw
Midwestftw

(buried)

where do I get this mod?

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mat5030
mat5030

which one ?

Reply Good karma Bad karma+3 votes
Guest
Guest

you know, this one.

Reply Good karma Bad karma+4 votes
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Crusader Kings
Crusader Kings Grand Strategy
Crusader Kings II
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