Europe is in turmoil. The lands are fragmented into petty fiefs, the emperor struggles with the Pope, and the Holy Father declares that all those who go to liberate the Holy Land will be freed of their sins. Now is the time for greatness.
Increase your lands and fill your coffers, appoint vassals, battle traitors, introduce laws while interacting with hundreds of nobles, and create the most powerful dynasty of medieval Europe.
A beleaguered king will always have friends to support him. But beware, as your rule and realm may find trouble when a loyal vassal becomes a bitter rival. Stand ready, increase your prestige, and listen to the world whisper your name in awe.
Do you have what it takes to become a Crusader King?
"In the Grim darkness of the far future there is only intrigue and sucession"
The Era of Unifications is for now the only bookmark present in the mod, it started in 29000 approximately, in the mod i chose 2900 because Crusader kings II sometimes gets buggy if you use a start date that much in the future, and its not that difficult to wrap you head around one less zero.
The main characters in this start date are only as of right now.
Kalagann: Leader of Ursh Known as a chaos cultist and an extremely powerful overlord that can be a challenge for the conquest of the emperor if his favour in front of the Gods are fulfilled.
Emperor of Man: The main focus of the mod, his objective extremely bold , to conquer the whole planet.
The capital of the Imperium of Man at the start is of the Unifications Wars is the Imperial Palace a Citadel from where he made numerous experiments one of them being the primarchs who were stolen by some force unknown.
The Capital starts with the main culture that being High Gothic inside the culture group of the Imperium Culture, all the cultures inside the imperium culture mainly refer to them being an at least acceptable way of life and not something unthinkable like merging with robots.
The Emperor of Man had a lot of troops but it was not by just numbers that he would conquer earth, but by cunning plans, diplomatic relations and of course an elite troop known as Thunder Warriors, and after a time Space Marines.
a perpetual something not entirely known is incredible powerful and so i made his trait show that.
Making this mod alone is showing to be difficult as i have to go to each little county and change the culture of it, the two i have right now are Techno-Barbarian and High-Gothic the two are the main cultures of Ursh and Imperium of Man respectively.
I do this mod as way to learn a little about modding CK2 and to use a little of my knowledge about the 40k lore that i know and love, so expect that i will be very slow to update my mod and to give new dev diaries, thank you for reading :)
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