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Cross of the Dutchman is an action adventure game based on the true story of the folk legend 'Pier Gerlofs Donia'. The story takes place in medieval Western Europe, in the province of Frisia, near the turn of the 16th century. Though Pier and his family lived in peace, the world around them was changing for the worse. Saxxon legions were invading nearby villages, making the lives of the native people next to impossible. On one faithful day, Pier got involved with the Saxxon oppressors, escalating the situation for the worse. The events portrayed in this great adventure caused Pier to gather a band of farmers and form a front against the oppressors. The acts that followed made Pier into the legend he is known for, the Cross of the Dutchman.

Report RSS Kickstarter Report: Day 1

We’re out the gates! Our Kickstarter project is live, and we will use our blog (and the Kickstarter site) to update our visitors on the progress! So far $2,552.00 has been donated, which means that we’ve funded about 5% of our project.

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Kickstarter update #1

We’re out the gates! Our Kickstarter project is live, and we will use our blog (and the Kickstarter site) to update our visitors on the progress! So far $2,552.00 has been donated, which means that we’ve funded about 5% of our project. We’ve still got a long way to go, so lets focus on our short term goals: Twice a week, we will have an update about the game and about the progress in the Kickstarter project.

CotD environment preview

Because we’re getting quite a lot of feedback, we’ve created an FAQ where we answer the most common questions from people who are following the project;

Q: Will you support Linux?

A: Since we’re developing the game using Unity3D, we’re bound to whatever platform is supported by the engine. Currently, there is no native Linux support for Unity3D. However, we will definitely support it, should it become available.

Q: I would like to support the project, but I don’t have a credit card!

A: Fortunately, the good people at DoubleFine have described a solution to this problem. Check it out on the DoubleFine boards Doublefine.com Because we’re seeing a lot of responses from Dutch people, we’re trying to get a Paypal or iDeal donation on the site as soon as possible. Hopefully this caters to those who don’t have a credit card, but would like to support the project :-)

Q: What is the gameplay like?

A: The game will have a 3rd person birds-eye perspective, similar to what you’re seeing in the Animated GIF. You as the player will control “Grutte Pier” who will gather an army of soldiers (farmers) to aid him in his quest.The main goal is to liberate the towns and villages from the enemy oppressors who appear in about four different factions (even though the saxxons were the reason Pier went to battle, there were many small armies trying to get as much as they could back then). Each faction has a different level of hostility against Pier and his men, and different levels of hostility against each other. The result is an interesting game world where you have to watch where you’re going, or who you’re challenging.

Pier will start out as a humble farmer, but soon people will recognize his cause and start joining his group of warriors. We’ve created this group to be a flexible company, so soldiers will leave and join the groupdepending on which village travel through. They might stick around in the inns or brothels or they might get up from their chair and follow you to the next battle. As Piers’ actions become known to the people, more soldiers will join the group, ultimately forming a formidable army.

Controls are kept clean and simple
. Similar to games like Zelda, action is based on timing and reading the opponent’s movements. However, there are several forms of attacks, and Pier is able to use the (destructable) environment as a weapon as well, throwing debris and objects at groups of enemies to knock them over. As the legend tells us, Pier was so strong he could lift a horse, Pier would not have a problem picking up something that would crush an opponent with ease. Your men won’t get in your way, and are actually eager to start fighting themselves. The result is t hat once you encounter a group of enemies, the scene turns into a battlefield in no-time. Pier is still able to move around the battle field, “helping out” his men with his huge 6-foot sword. By using simple commands, Pier is able to focus his army on certain enemies to weaken or create diversions.

We plan to have pretty big battle scenes, and we’ve tested battles of over 200 soldiers at once without any problems. Battles in villages will likely be a lot smaller than this, but because the bodies of the victims remain out in the open until they are removed by the villagers, you will be able to “enjoy” your victory for quite some time after the battle is finished.

So far, we’ve had some great coverage already! Check out the list of websites who wrote about the project;

Let us know if you run into other websites that have featured Cross of the Dutchman or our Kickstarter project. We will keep track of all of them as often as we can.

Even though we dislike Spam like most of you, we need to spread the news about Cross of the Dutchman and Kickstarter as much as we can. When you’re backing us, or when you’re just interested in the project in general, please consider sharing with your friends or family. Your efforts will help us make this project a success!

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ZeusLT
ZeusLT - - 341 comments

2 millions, cool

Reply Good karma Bad karma+1 vote
Timen Author
Timen - - 18 comments

I wish, sadly the European decimal notation states otherwise....

Reply Good karma+1 vote
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