• Register

Contagion VR: Outbreak is a first-person shooter built from the ground up exclusively for VR. Fully immerse yourself in a world initially familiar to you, and witness it's transformation into something much darker as it rapidly changes right before your eyes.

Post news Report RSS Weekly Devblog September Week 4

A small update, though we have much coming up! Come take a look what the team worked on this week!

Posted by on

Jason

This week I’ve still been grinding away on Vertigo, starting to detail out the factory district and more interior buildings. I’ll be transitioning over shortly to work on the next up and coming single player mission, which we hope to have released in the not too distant future! More teaser pics of Vertigo inbound next week, stay tuned!

Victor

I worked on a recipe UI redesign so it would be easier to add new recipes for crafting in the future. Other than that, I have been at Oculus Connect 5, so my time has been limited this week.

Alex

It's been back to the firing range this week. When it's all said and done, it should have multiple game types and an overhauled UI. No screenshots for now (most of the back end work isn't very screenshot worthy) but it will have some visual updates soon. By this time next week there should be some pretty sweet stuff to show off!

Lawrence & Brian

brianlawrence

This week alongside squashing some rather nefarious bugs still resident within the system; we have been focusing on enhancing the audio framework of the game in several key areas. Primarily we have implemented granular control of the audio bus in the form of the long-awaited volume controls, as well as chasing down and replacing some of the last remaining non-WWISE audio events to improve the uniform quality of the sounds within the game. As well as this, we have been working on creating and implementing dynamic procedural audio for some of the key interact-able objects in the game such as doors, drawers, and containers to further increase the sense of immersion that gives Contagion:VR its signature feel.

Paul

This week I have been continuing to carve a path through the mountain of animation, sequencing, rigging and implementing required for the satisfactory first pass of campaign mission two: Vacancy. So much more is needed, but with every hour spent the mission is further brought to life; the world more full, and enticing. It will take many more weeks until it has become all that it can be, but progress is swiftly and steadily being made!

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Contagion VR: Outbreak
Platforms
Windows, VR
Developer & Publisher
Monochrome, Inc.
Contact
Send Message
Release date
Game watch
Follow
Purchase
News
Browse
News
New
Post news
Report
Report
Views
48 (1 today)
Share
Related Games
Contagion VR: Outbreak
Contagion VR: Outbreak First Person Shooter
Related Engines
Unreal Engine 4
Unreal Engine 4 Commercial
Related Hardware
HTC Vive
HTC Vive HTC Headset
Related Groups
Monochrome, Inc.
Monochrome, Inc. Developer & Publisher