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'Colossus: Elements of Conflict' is a online multiplayer third person action game where you play a village warrior defending it's home against an enemy village. These villages are situated on the backs of ancient lumbering colossi imbued with the elemental energy of the colossus' origin. Utilize this elemental energy to bolster your villager's combat prowess and maneuverability; glide, hack, slash and power jump to defeat your foes and secure safety for your village and colossus.

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We recently showed off the flying demo of our game using the Oculus Rift DK2 at Digital Nationz (New Zealand game / technology expo). Had a great day with awesome feedback from people playing the game!
Made the flying demo by placing hoops around our level which people can fly through. Had our trailer playing on a big TV in the background.

Quote of the day:
"Phwarr, this is the best game I've played all day!" - Unknown person, 2014

Colossus: Elements of Conflict

Colossus: Elements of Conflict

News

We are proud to announce our game 'Colossus: Elements of Conflict'! Colossus is an online multiplayer third person action game where you play a village...

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The_Cheese_Dragon
The_Cheese_Dragon - - 62 comments

This looks fantastic, the gliding looks good fun, I have been longing for more games with what I call 3D gameplay. ie the opposite of a moba. and it is rare you get to play a non human character so I cant wait till I can play!

I am also interested in how you have done the camera setup when flying and multiplayer because I am making a game where you play a dragon with Unreal Engine 4. are you using the character controller or a pawn class to do the flying physics? I am using a pawn because I can have better physics simulation but from what I have read on the forums it is quite hard getting physics objects to sync on multiplayer.

Thanks.

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ColossusGame Creator
ColossusGame - - 2 comments

Also, is your dragon game on here? Sounds awesome but can't find it under your profile...

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The_Cheese_Dragon
The_Cheese_Dragon - - 62 comments

ah sorry I didn't reply sooner, I was expecting Indie DB would notify me in some way if someone replied to my comment but oh well.

I haven't got anything about my dragon project up yet but maybe ill put a vid on Youtube tonight, and I will get it up on here as soon as I have a name for it and know if I will be able to get multiplayer working because if not then I will be aiming for a dragon survival game or re doing my dragon blueprint without physics.

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ColossusGame Creator
ColossusGame - - 2 comments

Awesome thanks for your feedback! Yeah we were really hoping to get the 3D gameplay side of things working in a multiplayer environment, aiming for something more like Darksiders combat mixed with a multiplayer version of shadow of the colossus ...kind of... :)

The character at the moment uses a Character movement component and inherits from the ACharacter object. The glider itself is a separate object, just an actor which affects the velocity of the movement component of the character. So far that has been pretty smooth for us and so far has been sync-ing quite well across the network as it's just affecting the velocity. So we're adding our own gravity & lift etc onto that.

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The_Cheese_Dragon
The_Cheese_Dragon - - 62 comments

here is a quick vid of the dragon Youtube.com

the jolts are just on the video, the actual thing is smooth so I don't know how that happened.

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The_Cheese_Dragon
The_Cheese_Dragon - - 62 comments

I really love shadow of colossus, and this looks just amazing, cant wait to try it!!!

any advice on how I should do the dragon blueprint? the dragon is longer than it is tall so I have been using a custom collision and using physics but this is not good for multiplayer. The character blueprint seemed a bit illogical to me because its collision is the wrong shape if I have to maybe I could make the capsule as short as possible so it is a sphere, this would not be perfect but it would do.

how have you got the glider object to affect the velocity out of interest?

thanks so much for your explanations, it is very interesting speaking to other developers.

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