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As the chief of this coastal village, it's your job to recruit and send people on a dangerous quest to the water of Greenland, known as codfishing. Manage your resources, build various types of houses and other infrastructures, talk to the population and try to keep your reputation high while you wait and hope that those who you send away come back alive.

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Codville, prototype updates #10

Codville, prototype updates #10

News

Showcase of some of the major updates we've done to our game prototype in the last month.

Codvile, seasons #9

Codvile, seasons #9

News 1 comment

Showcase of the tiles made for a possible feature to be worked on in the future, seasons.

Codvile, terrain tiles #8

Codvile, terrain tiles #8

News

Showcase of the different terrain tiles and how they're going to be used in game.

Codville, NPC's and their uses #7

Codville, NPC's and their uses #7

News

What will be the NPC's and how we're thinking about using use them in game.

Codville, Resources Managing(Code Architecture) #6

Codville, Resources Managing(Code Architecture) #6

News

The classes architecture behind the game resources managing.

Codville, Map Creating #5

Codville, Map Creating #5

Feature

Behinds the scenes of the creating and editing a game map for Codville game.

Codville, gameplay and mechanics #4

Codville, gameplay and mechanics #4

News

Description of the current core mechanics of the game.

Codville, prototype #3

Codville, prototype #3

News

First look at the current state of the game prototype.

Codville, building sketches and references #2

Codville, building sketches and references #2

News

First sketches and references for the building assets of the game.

Codville, how it started #1

Codville, how it started #1

News

Inspiration and ideas for the development of Codville, our fishing village management game.