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As the chief of this coastal village, it's your job to recruit and send people on a dangerous quest to the water of Greenland, known as codfishing. Manage your resources, build various types of houses and other infrastructures, talk to the population and try to keep your reputation high while you wait and hope that those who you send away come back alive.

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Today, we will showcase some of the updates we've made to our game prototype since last time!

Global Market goals and custom codfish selling!
Now every few months you'll have to complete some selling goals or else your village will go bankrupt!
So be wary of this new win/lose condition that you can check at any given time by clicking the Global Market building on your village!
Upon hearing some feedback, we made it so you can sell a completely custom amount of codfish per time so you don't have to restrict yourself to selling your fish in batches like before! Keep in mind: this menu's UI is a work in progress!

Global Market Goals

Building cons! Now each different building you can construct has its unique icon so you can distinguish them easier while building them!

Buidling Icons

They will also appear above each different villager in your dock, so it is easier to make them apart!

Dock

We hope you're enjoying seeing our progress so far,
Cod It Is Team

codaoquadrado

Codvile, seasons #9

Codvile, seasons #9

News 1 comment

Showcase of the tiles made for a possible feature to be worked on in the future, seasons.

Codvile, terrain tiles #8

Codvile, terrain tiles #8

News

Showcase of the different terrain tiles and how they're going to be used in game.

Codville, NPC's and their uses #7

Codville, NPC's and their uses #7

News

What will be the NPC's and how we're thinking about using use them in game.

Codville, Resources Managing(Code Architecture) #6

Codville, Resources Managing(Code Architecture) #6

News

The classes architecture behind the game resources managing.

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