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CLARC. An actiony Puzzle Adventure. With drunk Robots. The game combines complex spatial puzzles with arcade style action elements and an epic storyline. As the story unfolds, the nerdy forklift robot Clarc will encounter partying robots, attractive nuclear missiles and intoxicated supercomputers. He sets out to repair his production facility on Mars and fights to rescue his friends from the intruding spaceship, M.O.T.H.E.R.

Add job Report 3D Artist / Asset Designer – CLARK (Unity Mobile) at Golden Tricycle

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Artists located Anywhere (englisch speaking) or Berlin, Germany.

Posted by Indiedb.com on

LOVE 3D ?
Join our team as a 3D Artist / Asset-Designer!

Clark Unaware of His Enemies
Clark Unaware of His Enemies

Hey guys, this is Felix. I am the 3D Artist and Character Designer for CLARK, our upcoming action loaded puzzle-adventure. You can check the game's page with in-game screenshots right here: Indiedb.com

We are GOLDEN TRICYCLE, three people from Berlin who joined forces in October last year to develop games for mobile devices. You can find an introduction to our team here Indiedb.com We have been working on CLARK for six months now and have already finished a playable demo with three complete levels, cool puzzles, a unique visual presentation, dynamic sounds and a challanging enemy. To get an idea what our game is about you can just have a look at the complete playthrough of stage 3:

But we want to add much more to this game - more levels, more gameplay elements, more enemies and characters, more environments, more, more , more ... That's way to much work for us. Therefore we are currently looking for an enthusiatic 3D ARTIST, who wants to take part in creating the visual experience of CLARK.

Your task would be to design 3D assets (textured models of factory elements, characters and enemies) which will be used to assemble the various stages in Unity – the game engine we develop with. You will work closely together with me and our level designer, who invents abstract level prototypes based on gameplay aspects. These playable "sketches" have to be transformed into environments with an intense atmosphere. We do this by replacing the dummy elements by fully textured low-poly models. I am currently working with Cinema4D and a standard image processing software, but if you are a 3DS Max crack or a Blender fan don't hesitate to apply.

We are searching for someone who really loves to do 3D GRAFICS and wants to bring up new design concepts. We are open for people who just did some nice mods and now want to start improving their skills as well as for professionals. Depending on your skills and the time you can invest we could work out different modes of working together: intern, freelancer or full team member with profit share.

If you are not living in Berlin we would communicate online (Dropbox, Skype etc.) But you are also invited to join our studio in Berlin, Germany. You could work with us full-time or just give us a helping hand by doing some designs in your spare time. We would like to talk about that in detail after getting in contact with you.

Requirements:

• Skills in a major 3D package (Cinema4D – preferred, MAX, Blender ...)
• Skills in an image processing software (Photoshop ...)
• Teamplayer

Bonus:

• Knowing the Unity game engine
• Online Portfolio

Interested in working with us?
Please, get in touch with me via E-Mail (goldentricycle@gmail.com).

Thanks for your time,
Felix

Clark Unaware of His Enemies

To Apply

Send a message and a mini-portfolio to goldentricycle@gmail.com