CLARK is a grid-based 3D puzzle adventure game for mobile devices. It combines complex spatial puzzles with arcade style action and an adventurous storyline.
Story: Our Hero, Clark #37, is a simple, hard-working maintenance robot, living in a decaying nuclear missile factory on Mars. Ever since the old supercomputer FATHER has disappeared, the rest of the factory has fallen into utter chaos. The discovery that diesel has thrilling effects on robotic circuits, lead to a fierce shift in priorities: Every robot has since been focussed on drinking instead of working. Everyone except Clark. So when a new supercomputer enters the stage to disarm and dismantle this doomsday device of a factory, Clark is the one to save the facility from destruction. He has to rescue his fellow robots and of course his new friend, the lovely atomic bomb, Clara.
Release: CLARK is developed using the Unity game engine. We plan to release CLARK on smartphones and tablets (iOS/ Android) aswell as the OUYA. Ports for Windows and MaOS are also planned. CLARK's release is scheduled for summer 2013.
Hey guys! As promised, here are the first in-game shots of chapter 2. There aren't many special assets yet, to fill the built structure, but we have a bunch of ideas and quite some sketches already.
We hope to be able to convey an outdoor feeling as compared to the more claustrophobic factory of Chapter 1. If you have any suggestions how to increase this, please give some feedback to help us improve. Cheers!