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Clam Man is a game about the Clam Man. He was originally called just Clam Man, but then we started calling him THE Clam Man like he was Batman or something. He isn't. I love when they refer to Batman as THE Batman by the way. Sounds way cooler.

Anyway, this is a game about THE Clam Man. He recently got promoted, now working as a junior sales representative at Snacky Bay Prime Mayonnaise. Snacky Bay is the town where the Clam Man lives. That's just a bit of lore for you. It's called worldbuilding, ever heard of it, ya dingus? Haha just kidding. You're a cool dude for checking out this game. You're no dingus.

Anyway, this day is going to turn out like no other for the Clam Man. You got to believe me on this, my friends. Things are going to go DOWN. Just play the demo and you'll see what I mean. It's nuts.


Find our demo here: Teamclam.itch.io

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Hey,

it's been a while since we had a proper update!

We've reached 21% on the indiegogo, with about a month to go! That's fantastic, and we're stoked about all the support. It's a flexible goal, so we still get the funding even if we don't reach 100%: that means the funds we gather will go to making the game better, no matter how much it ends up being! It's music, mainly, but also sound effects and licensing fees, which I've so far paid for with my own tiny savings.

NOW AS FOR DEVELOPMENT ON THE GAME ITSELF

It's going really well! We had a goal to have a playable build of the full game by the end of the year, and we might even have it by the end of the week! When it's done, we're doing a load of playthroughs, testing for bugs ourselves, and then hopefully we can have some outsiders play through it, playtesting not only bugs, but also jokes, accessibility, and puzzle difficulty. After that, it's fine tuning. Hopefully, we'll have a solid version of the game running by the time the campaign is over! That, in turn, means that we can get the commissioned audio into the game, run a couple tests, and basically be ready for launch!

Anyway, this is the best possible scenario, and while it is very doable, it still requires a lot of hard work. We're at it, everyone. Alright, update over!

//Martin

Oh, and a P.S.

Tetris Effect is amazing.

God of War is fantastic.

And we're taking a week off after friday!

It's Christmas time!

Clam Man Is Live

Clam Man Is Live

News

We just launched the Indiegogo campaign for Clam Man!

Devlog #6 (New trailer coming up!)

Devlog #6 (New trailer coming up!)

News

We'd like to share a sneak peek with you guys on our upcoming Indiegogo trailer!

Devlog #5 (INDIEGOGO IT'S COMING BABY)

Devlog #5 (INDIEGOGO IT'S COMING BABY)

News

Finally got a launch date for our Indiegogo! Also some thoughts about flexible funding!

Devlog #4 (WRESTLEBEARD)

Devlog #4 (WRESTLEBEARD)

News

The new teaser game for Clam Man that is nothing like Clam Man!

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PC DEMO

PC DEMO

Demo

The demo for Clam Man! This build features the first couple scenes of the game, to give players an idea of the sense of humor and style the game has!

Comments
Derpenheimer
Derpenheimer

This game is easily 10/10 just from the demo alone. The ending not only brought me to tears, it also **** on my carpet and drank all of the milk in the fridge.

Can't wait for the release!

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Clam Man
Platforms
Windows, Mac, Linux, Web
Developer & Publisher
Team Clam
Engine
Unity
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Single Player
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Indie
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Latest tweets from @clam_team

Campaign is over! We ended up with 31% on a flexible goal, which means enough money for all the audio we need! Than… T.co

Jan 19 2019

Just a few hours more! Let’s keep pushing and sharing and retweeting! #indiegames #indiedev #gamedev #indiegogo T.co

Jan 18 2019

Almost 100 backers! We just need a few more! Just a few more hours! #indiegames #indiedev #gamedev #indiegogo T.co

Jan 18 2019

30%!!! And with 13 more hours to back! #indiegames #indiedev #gamedev #gaming #indiegogo T.co

Jan 18 2019

SO CLOSE to 30%! Who will be the backer to finally put us over 2400€? #indiegames #indiegame #indiegameloveT.co

Jan 18 2019

Already up at 29%! Let’s keep pushing that to 30%! 16 more hours! #indiegame #indiegames #gamedev #indiedevT.co

Jan 18 2019

Calling all of my favourite clams! If you can and feel like, please consider helping us get the word out for the la… T.co

Jan 18 2019

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