Welcome to CitiesCorp!
Inspired by all the cool city building simulations, CitiesCorp Concept is an indie-game for all the passionate majors that love to see new ideas and visions turn into reality.
CitiesCorp Concept proudly represents the meaning of what can be different in a city building simulation – scale and shape your buildings, decide the textures, set own production lines or even decide which traffic signs have to be deployed – in other words, do what you probably have missed in other city building games for many years.
CitiesCorp Concept is just the beginning – Your support will help us to push innovation in the city simulation genre to its edges, because we love to build cities as well.
CitiesCorp means that a corporation is taking over the responsibility – so in fact, there are no majors, just CEOs. Your corporation takes care about housing, jobs, products and its own profits. In return, there are no taxes – neither to the corporation nor to the population.
What is IN? What can be played today?
- Map that is equivalent to 10km x 10km,
- Scale buildings,
- Shape buildings,
- Numerous in-game building textures,
- Creating building complexes through a simple and effective overlapping system,
- Multiple building functionalities (e.g. appartments, offices, shops, factories in one building),
- Challenging economy with hundreds of products to be produced and sold,
- Flexible street building system,
- Street signs and lightning for cope with traffic jams.
What is NOT IN (yet)?
- Balanced economy - this is a milestone for the upcoming weeks and months,
- Public buildings, e.g. police, schools, hospitals etc.
- Landscapes - at the moment it is just a flat land,
- Public transport, e.g. trains, busses etc.,
- Curvy roads,
- Tax system – and do not even ask for it.
CitiesCorp is a very flexible concept so that with sufficient help of the community, everything and even more is possible. The plan is to incorporate some of the functions that are already well known to the community at a later point in time.
SYSTEM REQUIREMENTS (RECOMMENDED MINIMUM)
Please keep in mind that city simulations are usually very CPU and GPU intensive.
o OS: Windows® 7
o Processor: Core i7 - 3 GHz or equivalent
o Memory: 8 GB RAM
o Graphics: GeForce 8 Series or equivalent
o Hard Drive: 1 GB available space
Being below the specs is not a showstopper at all, but the game will be significantly slower when your city will grow.
Finally, after a long development time CitiesCorp Concept has been released on Steam.
The past few weeks were focusing on implementing resolution support, music, debugging and fine-tuning.
At this stage, the game should be stable, but in case you find a bug, just let me know.
Initially, I've been thinking to launch the game as Early Access, even the game is ready as it is, in order to outline the meaning of "Concept" = the development in not over, because city building is still a developing genre in my point of view; given there will be sufficient interest from the community and it will stay affordable for me to keep it developing, the idea was to implement new features step by step. However, Steam suggested to not to publish it as EA (OK, I did not want to commit to clear development milestones and this is probably mismatching their definition - why I did not commit, because there are too many ideas and I would like to see what the players like or dislike and based on that to make a new priority list).
So, I really hope you will like it, don't be too harsh with me when reviewing the game and have fun.
Thanks for following this project - I really appreciate that.
And now, enjoy the trailer (short version for the lazy ones)!!!
An update about the progress of the game development AND a concept how projects could improve their visibility.
CitiesCorp Concept - Build Everything On Your Own is a game, created from a passionate citybuilder for passionate citybuilders, focusing on adding new...
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