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About Chroma Blast


In Chroma Blast you will be testing your reflexes to shoot down as many enemies as you can to get the best score you can. Avoid shooting enemies that have the same color as your projectiles so that you can eliminate them as quickly as possible.

Chroma Blast was first made for the Ludum Dare 34 game jam back in December under the name Vector Color War. I didn't really like the name Vector Color War so I changed it, and added some features to the game to make it more fun to play. If you would like to play the original version you can play it Here[ludumdare.com].

Features


Controller Support (Xbox One Controller)

Achievements

leaderboards

2 Game Modes

If you would like Chroma Blast on the Stream Store you can vote on the Greenlight page here.

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Chroma Blast will be getting a release soon in North America on the Nintendo Wii U. The release date will be July 14, 2016. It will be priced at $1.49.

In the initial release there will be 2 game modes Normal Mode, and Survival mode. You will be able to upload your scores to online leaderboards and compete against people around the world.

In addition to the initial launch of the game there will be an update that will add 3 more modes to the game. That will be elaborated on at a later date. The update will come out sometime in August or early September.

Chroma Blast Update, and PC version release.

Chroma Blast Update, and PC version release.

News

This describes what is coming to Chroma Blast in a future update. Also the state of the PC version of Chroma Blast.

Wii U Release Date

Wii U Release Date

News

This is talking about the planned Wii U release of Chroma Blast.

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Chroma Blast Demo

Chroma Blast Demo

Demo

This is a demo version for the PC version of Chroma Blast. Leave feedback if you like.

Comments
SenSei76
SenSei76

Thanks for giveaway ;)

Reply Good karma Bad karma+1 vote
poncianux
poncianux

Seems awesome!

Reply Good karma Bad karma+1 vote
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Latest tweets from @wiz_byte

This looks awesome T.co

Sep 21 2021

Using the Behavior Tree that I created I can now have enemies that change states without having to write extra code… T.co

Sep 21 2021

I put this together so that making enemy attack patterns would be much easier to create and debug. #VectorAssault2T.co

Sep 20 2021

RT @untiedgames: A work-in-progress Atmocopter enemy. You can't pass through the electrified rails, you have to defeat the enemy fir… T.co

Sep 8 2021

This is what happens when you put the wrong value in for your upgrade system #gamedev #IndieGameDev #indiegame T.co

Sep 7 2021