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Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

Who are you?

Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.

You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.

You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."

What can you do?

Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.

  • Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
  • Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
  • Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
  • Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
  • Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
  • Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
  • Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
  • Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
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Caves of Qud
Platforms
Windows, Mac, Linux
Developer & Publisher
Freehold Games
Engine
Custom
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Style
Genre
Roguelike
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @unormal

Lol check out a thread of people being mad i said nazis shouldnt by my game T.co

4hours ago

RT @i_zzzzzz: DOCTOR: It says here you took 3 years off to "soak in tub" ? ME: (pleasantly) Yes, due to my agonies.

Oct 24 2020

RT @a_plantgirl: this has always been my prevailing philosophy for moderating the caves of qud discord and other spaces T.co

Oct 24 2020

RT @Enichan: 4am T.co

Oct 24 2020

coc of coq

Oct 24 2020

What they really mean when they say speech should be free(!!!) is "I should be able to leverage your huge investmen… T.co

Oct 24 2020

go post some fucking comments in youtube or something bud we don't want it here

Oct 24 2020

It's also amazing to me that people act silenced by being moderated out of a small community, as if the entire fuck… T.co

Oct 24 2020

[extremely 'in support of free and open discourse voice'] the sock puppet accounts are right

Oct 24 2020

RT @Silent0siris: @unormal seems relevant sounds like y’all are doing good work. sorry you’re getting brigaded, bud T.co

Oct 24 2020

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