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Imagine following situation: You are stranded on an island, far, far away from any known country, and know you´re only task is to survive... It will be a first person Role-Playing-Adventure-Simulation Game (with more than one island, hopefully) where we hope to implement building shacks, later huts, trading with the natives and dealing with the nature...

Report RSS Caught in Paradise reaches pre-alpha status!

Warlord Interactive is glad to announce the pre-alpha status of Caught in Paradise!

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Hey guys,

We're happy to announce that our game "Caught in Paradise" has reached pre-alpha status. In this version, the player is able to save and load the game, die, shoot sandballs which cause damage and open doors. There is also a simple day/night cycle, a terrain made with Unitys built-in terrain assets and a lot of sound effects from the internet.
Best thing: The player has hands (of course they only move when the player moves)!
Next, we want to improve and increase our terrain and add more interactivity, like hunger and thirst or dialogues with the natives. Then we must look at how to script a stylistic inventory and a crafting system...
Greetings,

EDIT: If you want to donate 1200€, feel free to tell us. We'd like to have realtime shadows from unity pro... (;

Here some new pre-alpha screenshots:

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Caught in Paradise
Platforms
Windows, Mac, Linux
Developer & Publisher
Warlord Interactive
Engine
Unity
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Caught in Paradise
Caught in Paradise Role Playing
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Unity
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Warlord Interactive
Warlord Interactive Developer & Publisher