• Register

This is a story about how one's life can so drastically change in such a short span of time. In this game you will play as your typical Venezuelan woman in Caracas, Venezuela during the late 80's. Little do you know, your life is about to be thrust into turmoil as the Caracazo begins, it being a wave of protests and riots in response to the country's economic response. The government saw the need for the military to intervene and as such you must return home while avoiding both disgruntled protesters and armed soldiers. For the art we were inspired in titles such as Swords of Ditto and Don't Starve, as for the mechanics the game will be a stealth puzzle like UnMetal and the MGS franchise.

Post news Report RSS Caracazo #1: Game Art Style and Environment.

We are going to present the Art-Style of Caracazo, it's inspirations and the current environment studies.

Posted by on

Hello everyone! Time to present the Art-Style of Caracazo!


The objective of the art for this game is to have a cartoon style but with a dirtier tone, which manages to reflect the dirt of the event that we are narrating.

In this way we start by looking for references for the more cartoon aspect of the game and the environment. For a top-down/stealth game that takes place in a city our first reference is "The Swords of Ditto" due to its simple but characteristic style and its city settings.

The Swords of Ditto: Mormo's Curse | Aplicações de download da Nintendo  Switch | Jogos | Nintendo

Image 1: The Swords of Ditto screenshot of a sequence in a city.


To represent the dirty, serious and dark point of the game in art and characters, the first reference that came to mind was clearly the style of Don't Starve, also inspired by the style of Tim Burton.

Don't Starve Together: as 7 melhores dicas para iniciantes - Liga dos Games

Image 2: Don't Starve reference for character design.


With these references as a base we have arrived at this as our current Art-Style, where we have achieved a cartoon style but dirty on the stage and characters. In addition to this, you can notice how we have applied our studies of the environment of the city of Caracas, specifically Chacaito, where our game is developed. These are still early studies and we do not consider that we have reached the best possible representation of the city, so we will continue working on this aspect.

Bullshot

Image 3: Bullshot of a day scenario in a vertical street.


Character design sketches

Image 4: Character design sketches.



Summarizing the current Art-Style of "Caracazo" have a strong inspiration on The Swords of Ditto and Don't Starve, but we manage to get a characteristic style of this that can represent the narrative and environment of the game.

We hope u enjoy our today's article, see you soon!

Have a nice week and stay safe!


LogoBurningCrusaders

Burning Crusaders Studio


Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: