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Can You Survive is not about killing as many enemies as you can to score points, or leveling up your character to unlock new skills. Can you survive is about taking what the game throws at your party and making sure that your party exits the level safe and sound… you play as life, and so your mission is to protect three survivors that wish to cling to you dearly, if they die you lose. Can you Survive does have a turn based combat system, Can You Survive will not hold your hand, if it did there would be no point at all… if the developers themselves don't have trouble winning at this game (especially figro)... we have not done our job correctly. Can You Survive is not a challenging game, its a freaking hard game! Weapons can either be extremely weak or extremely overpowered based on how rare they are… oh, and the enemies are brutal… have fun!

Post news Report RSS CYS- Alpha 0.6.1 release!

We surface from the dank hot depths of game development to bring you another exciting alpha build for our current project CanYouSurvive! Yes... the one were you click the walls, no, it doesn't have penguins, yes, fine we'll add penguins...

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CanYouSurvive Alpha 0.6.1 Release!

After an excruciatingly long three weeks (or so.. I don't keep track, but three weeks sounds right), I would like to personally bestow upon you, the amazing and definitely real fan-base of CanYouSurvive, a Wonderful new Alpha version that added a ton of new stuff for you to mess around with!

Get it here -

Indiedb.com

Screenshot5
(Picture, because why not)

New Features-

* New health bar system that doubles as the character names, so there's less on screen GUI clouding your vision and making you sad!

* Food and drink were added into the game! Currently only in the form of water bottles, drink up to replenish your health!

*New art assets were imported, including wires hanging from the ceiling and different door textures for the restrooms!

* Doors are now open-able with "keys" , in this build they resemble bananas! We decided to go for a more "open world" style by allowing you to open any of the doors you want as long as you have a banana, I mean... key...

* Fixed high turn speed that seemed to be the bane of ALL play-testers, there was not one of them that didn't say "lower the dang turn speed or my head is gonna fly clean off!"

* Added lots of new weapons and throw-ables, including the paper ball, the hammer, and the newspaper!


Bugs

* The main menu is still broken, we are currently trying to figure out whats wrong with it, its been out of order for the past 2 builds already... i'm starting to get concerned for its well being!

* Combat is very unbalanced, zombies are too weak, and weapons are too strong, so your basically overpowered, but for development purposes, we don't mind too much, we will fix it asap though.

* YES... the three arms are supposed to be there, there are three different characters.

*You cant get farther than opening one door in this build because there are level progression issues that we are still working out, we will most likely solve this by having zombies drop keys, thus also encouraging players to fight zombies.

*Our attacking animations are gone, we will do our best to bring them back asap!

So have fun, click some walls, and as always remember to give us lots of feedback so we can make our game even more awesome than it already is!

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