Game Programmer process Our programmer had many hours to find ways to implement all the various elements of the game and in the most optimized way possible. Like the different platforms, moving, fadding and balance, which are still in progress.
As we don't have a defined character yet, we decided that we would use a free pack of Unity from Ellen for now: Assetstore.unity.com
At first, it looked like this
Reference: Game Programmer, André Amaro (Studio Akemi)
Gameplay Unstable form test
Reference: Game Programmer, André Amaro (Studio Akemi)
Player size comparison
Reference: Game Programmer, André Amaro (Studio Akemi)
Bugs to fixe
Reference: Game Programmer, André Amaro (Studio Akemi)
Distance from our physical body of the Unstable form
Reference: Game Programmer, André Amaro (Studio Akemi)
Written by the Game design, Marina Marques