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Cael Dominis - Rulers of the Universe

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Cael Dominis is an ambitious attempt to allow player to live a life as just a mere character in vast simulated universe.

Intro

One of the main concepts of the game is combining player controlled character that is a "physical" entity, that can interact with the world and die, with more distant, macro gameplay of leaders that are focusing on controlling the major forces on the galaxy map.

Start from ground up, broke and lonely and climb up the ranks, or chose to start as a leader of already existing mighty faction, in this case player will replace the current NPC faction leader. Player won't be forced into a certain play style, it's up to you to make up your goals.

Wrought in endless chaos, ravaged and weary through war, catastrophes, unexplored mysteries, and economic turmoil, the universe provides no safe haven. Choose from of establish various organizations like the industrial corporation, trade federation, nomad raider fleet, balanced diplomatic alliance, up to warmongering totalitarian empire, lead a faction to glory or fall in an open ended dynamic universe.

mainUiConcept

We are merging two core components - real time deep simulation style combat with emphasis on controlling your capital ship, with vast simulated universe that is your sandbox.

Galaxy

- Procedural Galaxy
- Procedural Factions, Events, Leaders
- Living universe with AI driven macro and micro events.

Combat

- Real-time deep combat with advanced features like armor penetration, ship physics, vast amount of modules and active skills.
- Command fleets in real-time local battles, as well as on global strategic map.
- Directly control and own the pride of the fleet - Capital Colossus class ship - pinnacle of your faction technological advance.

Customization

- Build up ships from the ground up: use shipyard to construct ships from modules, test flight and refine your design.
- Fully customize your faction.

Industry and research

- Build and manage planetary facilities
- Establish and protect resource transport routes

galaxy concept

Development

Our game is huge, and requires particular development process - we split our features into manageable milestones,

each of the milestones will implement some of them.

Milestone 1 - Genesis

This is what we are working on right now, features that will be available in first prototype:

- Shipyard

  • Construct ship from modules
  • Test it in fight
  • Learn to think as a real spaceship engineer, due to very deep and natural mechanics.

- First iteration of combat

  • Simple ship AI
  • Enemy/allies
  • Various classes of ships

- Tutorial campaign

  • Simple missions introducing player to the game mechanics
  • Simple story from perspective of one faction that is a part of the lore.
  • One of the goals of it is to deliver the mood of the game to the player.
  • Various mission types (Starting with a simple skirmish mode)


Please follow us for future updates, thank you.

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Space Time! Patreon Page Up

News

Hey guys,

Our Coders worked on the implementation of a true-to-scale coordinate system. Planets and distances have correct space-scale numbers. All ships, stations, all gameplay will have true to scale distances so you can feel the vastness of space.

Also we updated our Patreon page. You can actively support us by funding anything from 1$ up on Patreon! We appreciate it.
Link: Patreon.com

Also we are actively searching for people that want to participate. We are searching for:
- Coders (Mainly)
- Modellers (Mainly)
- Concept Artists
- Voice Artists (For later update videos)



First update on indieDB

First update on indieDB

News

We've just registered here and will do sort of introduction to what are we doing.

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Cael Dominis
Platforms
Windows, Mac, Linux
Developer
RaginBear Studio
Engine
Unity
Contact
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Homepage
Caeldominis.com
Release date
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Style
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @raginbearteam

Check out our redesigned page! Caeldominis.com

Nov 28 2015

No we are not dead. We are just really really coding heavily so there is not much graphical stuff to show right now :)

Nov 9 2015

Caeldominis.com New game and company pages are up. Thanks to Alex for the amazing design! Don't forget to... Fb.me

Sep 20 2015

RT @Drivaco: Have a few minutes to spare at lunch? Check out @RaginBearTeam's project Cael Dominis. Driva.co T.co

Sep 11 2015

Working on the UI Concept Patreon.com

Aug 31 2015

UI Time! Our UI designer Alex channelled his Chi and through mystery of time this UI popped into existence! Tell... Fb.me

Aug 31 2015

Steamcommunity.com Follow us on Steam... Fb.me

Aug 30 2015

RT @metkis: Been implementing artwork for @Nonadecimal's Automon Empire, woo! #gamedev #screenshotsaturday T.co

Aug 29 2015

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