Cable Clutter is a puzzle game where objects can be connected to each other to change their behaviour. Puzzles can be solved by pressing buttons, automation, and some head scratching.
The game contains 48 levels that teach the player the mechanics and leads them to the solution of more and more complex problems.
For the past year or so, I have been working on a puzzle game that was originally inspired by an installation I saw in the Swiss science museum. Originally the idea was to play music by using the Unity physics engine. Well, in the end it turned out to be something completely different, a game where you essentially just try to get a ball into a goal by connecting objects with cables.
The trailer probably explains it better:
Here is the link to the Store Page. Feedback is always welcome.