Let's start this article by talking about Build 13. If you haven't seen the video as yet, take a look below.
Now we can really start this article ^-^! Build 13 was compiled in Unity 5 (5.3.0f4 Personal) on September 17th 2015. Although being such an old build, it throws in a variety of concept features like:
- Iterations of the movement system (Directional Walking / Running, Strafing, Jumping, Sprinting)
- Other Movement Mechanics (Wall Running)
- First Person Concept
- Attacking Concept (it's a little more tactical than anime flashy, but we want to do the anime flashy style, but currently can't due to resources)
- Menu System
- And Other Smaller Features
In addition to the weapon, many more have been made on and off stream to this point in time.
If you pay close attention you can also see the Toon Shader on the Player and the Elucidator.
The Future of Blade Art Online
Many persons know that Bullet Blackout is our previous game. The project started very great and went on a smooth boat (indie wise) for a long time. One of the biggest errors I've studied from developing Bullet Blackout, and I despise what I did until this day, is keeping the development closed.
Bullet Blackout had a well worked on series of systems, as you can see in Blade Art Online, which is running on the Bullet Blackout source, heavily modified of course. This can be seen with little things like the strafing and the wall run which were transferred over from Bullet Blackout's system. Had I (Zhavier) shown more of Bullet Blackout to the public, I feel that the project wouldn't be in the state that it's in, but my original focus was the first arc of Sword Art Online, even before Bullet Blackout.
Although, we have been making a great effort to keep the development of Blade Art Online open to the public by having many streams where you can watch us work, posting more videos on YouTube at a greater rate, and interacting with you more.
I can't stress enough how small our team is, and how limited with resources we are, but how many promising updates we're going to make and we are making.
In my opinion, we have the best team any company will ever have :)
It's about time I wrap this article up! I wanted to point out to everyone that you can join the team if interested through my contact information below. I'd like to thank you for reading, thank the team for doing great things and wish for a great development cycle.
Skype: zhaviershaw (" please don't DDOS me... I work very hard =( ")