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What is Blade Art Online?
BAO is a Sword Art Online inspired project being developed by Double Jump Entertainment. Our goal is to produce an original game, while still maintaining a some of the core anime features, such as melee only.
The game will feature a wide range of melee weapons and gear to help you survive through the variety of dungeons, bosses and floors.
Let's start this article by talking about Build 13. If you haven't seen the video as yet, take a look below.
Now we can really start this article ^-^! Build 13 was compiled in Unity 5 (5.3.0f4 Personal) on September 17th 2015. Although being such an old build, it throws in a variety of concept features like:
In addition to the weapon, many more have been made on and off stream to this point in time.
If you pay close attention you can also see the Toon Shader on the Player and the Elucidator.
Many persons know that Bullet Blackout is our previous game. The project started very great and went on a smooth boat (indie wise) for a long time. One of the biggest errors I've studied from developing Bullet Blackout, and I despise what I did until this day, is keeping the development closed.
Bullet Blackout had a well worked on series of systems, as you can see in Blade Art Online, which is running on the Bullet Blackout source, heavily modified of course. This can be seen with little things like the strafing and the wall run which were transferred over from Bullet Blackout's system. Had I (Zhavier) shown more of Bullet Blackout to the public, I feel that the project wouldn't be in the state that it's in, but my original focus was the first arc of Sword Art Online, even before Bullet Blackout.
Although, we have been making a great effort to keep the development of Blade Art Online open to the public by having many streams where you can watch us work, posting more videos on YouTube at a greater rate, and interacting with you more.
I can't stress enough how small our team is, and how limited with resources we are, but how many promising updates we're going to make and we are making.
In my opinion, we have the best team any company will ever have :)
It's about time I wrap this article up! I wanted to point out to everyone that you can join the team if interested through my contact information below. I'd like to thank you for reading, thank the team for doing great things and wish for a great development cycle.
Contact Information:
eMail: entergamestudio@gmail.com
Skype: zhaviershaw (" please don't DDOS me... I work very hard =( ")
Oh God. I saw one of your videos a long time ago (Bullet Blackout Project) and I was looking again if you had continued that Project, but it seems to be that Blade Art Online is awesome! I love that Wallrun. I hope that I can play one day this game! Good Luck!
(Greetings from Argentina btw (?) )
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this is still in development right?
i hope so
It is
I can't wait 4 this 2 come out it looks like a great game and it'll be even better when u put on the character skins (I think that's what they're called) this game has so much potential. Keep up the good work! ^-^ tell me if u need any hlp. Mah gmail name is Sakagumi and twitter is Sugou. mah gmail name (If it does this as my name) is lovehina890.
i would love to try this game. :D
In time.
what happened to the game?
Whenever you want to I advise you guys to use KickStarter:(https://www.kickstarter.com/)
It can help you guys raise some funds to develope the game, and I believe that many would invest in this awesome idea. Keep going!
Do you? We have been considering this, but more work is needed anyway :P