Read the last news. Download the first pre-alpha (2013) one-shot free :)
PC Version (v1.4)
MAC Version(v1.4)
Android Version(v1.0)
Well, I´m working right now on Brotherhood of Shadows PC/MAC version, for long time I couldn't work on it because I´m Independent/freelance. I worked for other developers in their projects and it´s difficult work in my own projects at the same time, right now I'm needing an investor or something like that (if I found someone who finance BOS it could be great) , but well, I use part of my "free" time to work on my projects.
The last news I publish talked about Unity5, long time ago, the actual versión is running with Unity 5.2.2, I'm using the Standard Shader and reflection probes. Months ago i published a few images from the Android versión, in that images I used a shader I wrote, but right now I'm focus in the PC/MAC versión and my objective is to publish the game into Steam, Desura and maybe in a Console (Here in Colombia I can apply to the Sony incubation program, maybe I can publish the game in PS4, if it happen, it will be really nice).
(Who is she? I will talk about her in a future article)
-Support a least 3 languages: English, Russian and Spanish.
-I'm trying to do the best visuals possible (made by one person).
-All the soundtrack will be original.
-The controller will be optimized to be played with one hand (Some people doesn't have two) but also you can play with two hands and configure the controller.
Joseph is trying to find his brother who was missed in the town's carnival. Something strange happened, the shadows covered the town and everything indicates Joseph needs to go to the Krafter family's Mansion.
The controller have different states, you can walk, run, hide. The camare changes, is different if you used or not the mouse (this because the one-hand optimization), is like a mix between Zelda's camera and Dead Space's camera.
About the enemies, well, I'm working in a stealth system, something like The last of us or Metal gear solid, the enemies react with your sounds, lights (like a lantern), if you are hide or not, if you are closed to the enemy, if you are in front of the enemy or if you hit the enemy with a bullet or something.
Why this stealth system? that´s because is a "survival", will be difficult to find bullets, health kits, I won´t use the "automatic health recovery" system, if you were hurt, you need to find a cure, like the classic survivals.
Sometimes you will need to find something to continue, puzzles are something possible to be in your way.
Something easy to appreciated are the changes between the first pre-alpha versión and the last screenshots:
PRE-ALPHA:
CURRENT-VERSION:
3D MODEL COMPARISON:
The Pre-alpha was made with Unity 4.3 and the current version uses Unity 5.2.2, the first models were a little cartoonist, with a low texture detail, the shaders didn´t look real, the current 3d models are more detailed, with bigger textures and more quality in everything, now with the new standard shader, GI, lights and the reflection probes of Unity 5 the game looks realistic.
I really want to finish this, but if is in long or short time, it depends, I will working on BOS but maybe I been working parallel between it and other jobs, if I found finance support I be able to work only on BOS and finish it quickly, else it will takes more time to be finish, but I been working on it. I will publishing more Screenshots, updates and videos off course.
Have a nice day, thank you for reading ^_^
All the game until this moment was developed with Unity Free indie, now I have a good notice, Unity3D 5 Pro is supported.
Download the One-Shot/demo of Brotherhood of Shadows for free, comment your opinions,give feedback for the full vesion, and enjoy :)
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W8ing and tracking 2.
Can't wait for a complete release of this game, Hope it comes out soon can't contain meh excitment :)
Hey, great start! I made a playthrough of it. here's the link, in case you are interested <https://www.youtube.com/watch?v=l6CPkLto6lU&feature=youtu.be>
I had a few problems. I found the movement to be a little clunky. There was no option for strafing, and the camera movement was a little difficult. It would not necessarily be that big of a deal, but because there are so many hectic chase sequences, you kind of need to rely on smooth controls.
There should be more checkpoints. As often as I died, it was frustrating to start all the way over. I ony played until I was killed by the second monster, but I can imagine that getting quite annoying later on in the game.
Also, maybe a little bit more health, so that the player can get a little farther. Or at least an indication that health is going down. I saw a health bar, but it seemed that I was killed instantly each time I came in contact with a monster.
This will be a very fun horror game, I am sure. That said, it really isn't much of a stealth game. I did enjoy the game, but I went into it expecting more stealth. I would either add more stealth elements to it, or else remove that tag.
As a whole, great game! I look forward to future updates!
thanks for playing and made this video. I see, you find bugs, sorry. The actual version represents something like a Pre-Alpha. Actually it´s the begin of the development. I want to write an article about all the features and corrections than we want put in the full game and what can you will find on it. Have a nice day :)
This is my let's play of this game or at least as much as I can do. Youtube.com
ohh, thank you for the video and your patience. Really sorry about the controller >.< right now is fixed if you play it. I really like your scared expressions xD. Thank you for take the time to do this video, is awesome :)
One-shot is kinda a weird term. Never heard it before. Maybe "demo" would be a better term. Just my 2 cents. Downloading now and I'll make a video on it later :)
Yes, maybe demo can be a better term, I call this one shot because the final version will be different, this one shot version maybe have a lot of things to be fixed (in my computer works fine, but maybe its different in other computer), and all your feedback will be using on the final version.
Hey Nice Visuals Especially it is a Third Person. I Know that I will really Feel the Ambience of Atmosphere but what I Really(Again)Expecting is the Good Turn-Around of Story Plot so i will wait for the Development and Expecting Future Updates. :D Tracking Man !!!
Looks like it will be good.
Tracking!