Role Playing Strategy Simulation :)
Similar Games or game mechanics from:
Diablo, Pokemon, Zelda
Current state of development:
Open beta version 1.0.3
Thomas Diehl (doing everything at the moment)
About the developer and the game:
Breeder Island is the game I always wanted to see, but no one ever built it, so I had to do it myself. It is my first game, I never done game development before, if you don't count a few small flash games and a quite boring google maps mashup game called trzzl.co :)
Everytime you read developer forums, everybody has this great idea which will create a brand new genre, but they don't know how to code a single line. I'm not that kind of dreamer and neither is Breeder Island. I'm a web developer, coding web pages and web applications for 4 years (with my own company DIEVOLUTION and 13 years as a hobby), so choosing a web framework as base for Breeder Island was a natural thing.
I plan to release more information about how I created the game and where I want to go with it later.
Multiplayer is always a big request from players and even if you have highscore lists and chats, people want to see each other.
Yesterday, for the first time ever on Breeder Island, I visit myself on the island :) I set up a node.js server with socket.io and edited my engine so I could broadcast user positions through the net to another instance I was running. If you think "wow, old news, every other developer can do that", you are almost right. A difference might be, that Breeder Island is a web game without flash or any other form of plugin needed to play. For web games, direct multiplayer with up to X players, it is news.
I will keep you updated about my further multiplayer development. The next beta update will rewrite the animal stats system and breeding process, because it is not interesting enough yet.
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