:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Spine, Photoshop,
web :: twitter.com/GamesBreakfast
progress ::
+ Started updating buildings
+ Added two more turrets (gif above)
+ Finished HIMARS asset creation vid: Youtu.be
+ Check out our Day / Night cycle here: Youtu.be
+ Multiplayer functionality revived
+ Adding a lot of quality of life improvements
- buggy as heck
+ Fixing a lot of bugs
+ Pathfinding zig-zag bug as has been fixed
- A G-RAM usage problem looms, especially in multiplayer. Because the player with the crappiest G-card will bring down the whole game.
- Thinking about reducing number of directions for vehicles from 32 to 16.
- A couple of large G-RAM related optimization plans are in the docket, ready to be executed for the next version after 0.03.
- We have a lot of optimization to do in future. RAM usage is also a problem, although not as immediate as G-RAM.
+ Going back to one post per week, because I'd rather be making progress.
+ Version 0.03 with multiplayer might release next week.
+ Version 0.02 released and is available here: Balancedbreakfast.itch.io
+ I do dev streams here regularly: Twitch.tv
+ Here is the current music playlist for anyone that wants a listen: Soundcloud.com
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